Health-Walk Crossing (script): Difference between revisions
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| Line 24: | Line 24: | ||
==Changelog== |
==Changelog== |
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*'''08/27/2011''': Fixed a problem that caused the script to hang on appraisal training. |
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*'''08/14/2011''': Removed the Permits Office from the script. (The room moved.) |
*'''08/14/2011''': Removed the Permits Office from the script. (The room moved.) |
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*'''08/05/2011''': Fixed avenger-related bug. |
*'''08/05/2011''': Fixed avenger-related bug. |
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| Line 31: | Line 32: | ||
==Script== |
==Script== |
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<pre> |
<pre>put #clear main |
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setvariable gs avenger |
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put #class arrive off |
put #class arrive off |
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put #class combat off |
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put #class rp on |
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put avoid !drag |
put avoid !drag |
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| Line 61: | Line 65: | ||
pause |
pause |
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put #mapper load Map1_Crossing |
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put look |
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action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) |
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goto PERC1 |
goto PERC1 |
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COMP: |
COMP: |
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if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
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if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
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put get my compendium |
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waitforre o |
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put turn my compendium |
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waitforre o |
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put study my compendium |
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wait |
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pause .2 |
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goto HPERC |
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MAGIC: |
MAGIC: |
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if ($mana < 85) then goto APPRAISE |
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else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
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if ("$righthandnoun" = "compendium") then put stow my compendium |
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send stop hum |
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waitforre ^You stop|^In the name |
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put prep GS |
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wait |
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put charge my $cambrinth 11 |
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waitfor Roundtime |
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pause .1 |
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pause .1 |
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put focus my $cambrinth |
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gs1: |
gs1: |
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pause 2 |
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match gs2 not understanding your question. |
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match castgs1 ^With a sad look |
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put ask %gs for leave |
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castgs1: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs2: |
gs2: |
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pause 2 |
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match gs3 not understanding your question. |
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match castgs2 ^With a sad look |
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put ask second %gs for leave |
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castgs2: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs3: |
gs3: |
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pause 2 |
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match gs1 not understanding your question. |
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match castgs3 ^With a sad look |
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put ask second %gs for leave |
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castgs3: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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APPRAISE: |
APPRAISE: |
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if ($Appraisal.LearningRate >= 34) then goto FORAGE |
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if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in |
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APPRAISE2: |
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send appraise %gs quick |
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wait |
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pause |
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return |
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goto HPERC |
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FORAGE: |
FORAGE: |
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if ($Perception.LearningRate >= 34) then goto OTHER |
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send collect torn cloth |
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wait |
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pause |
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send collect torn cloth |
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wait |
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pause |
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KICK: |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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goto HPERC |
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OTHER: |
OTHER: |
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pause 5 |
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goto HPERC |
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HPERC: |
HPERC: |
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pause .5 |
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match %s You're not ready to do that again, yet. |
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match RETURN You close your eyes, drawing all your thoughts inward, |
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put perceive health |
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matchwait |
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PHMOVE: |
PHMOVE: |
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pause .5 |
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put #mapper walk %ROOMID |
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waitfor %ROOMDESC |
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pause .5 |
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return |
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RETURN: |
RETURN: |
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pause .5 |
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return |
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PERC1: |
PERC1: |
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save |
save FORAGE |
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var ROOMID 734 |
var ROOMID 734 |
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var ROOMDESC Half Pint, Main Saloon |
var ROOMDESC Half Pint, Main Saloon |
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| Line 186: | Line 190: | ||
PERC2: |
PERC2: |
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save |
save COMP |
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var ROOMID 218 |
var ROOMID 218 |
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var ROOMDESC Ragge's Locksmithing, Salesroom |
var ROOMDESC Ragge's Locksmithing, Salesroom |
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| Line 193: | Line 197: | ||
PERC3: |
PERC3: |
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save |
save MAGIC |
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var ROOMID 426 |
var ROOMID 426 |
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var ROOMDESC The True Bard D'Or, Fine Instruments |
var ROOMDESC The True Bard D'Or, Fine Instruments |
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| Line 200: | Line 204: | ||
PERC4: |
PERC4: |
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save |
save APPRAISE |
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var ROOMID 23 |
var ROOMID 23 |
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var ROOMDESC The Crossing, Town Green Southwest |
var ROOMDESC The Crossing, Town Green Southwest |
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| Line 207: | Line 211: | ||
PERC5: |
PERC5: |
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save |
save FORAGE |
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var ROOMID 192 |
var ROOMID 192 |
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var ROOMDESC Tembeg's Armory, Salesroom |
var ROOMDESC Tembeg's Armory, Salesroom |
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| Line 214: | Line 218: | ||
PERC6: |
PERC6: |
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save |
save COMP |
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var ROOMID 14 |
var ROOMID 14 |
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var ROOMDESC The Crossing, Town Green North |
var ROOMDESC The Crossing, Town Green North |
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| Line 221: | Line 225: | ||
PERC7: |
PERC7: |
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save |
save MAGIC |
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var ROOMID 191 |
var ROOMID 191 |
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var ROOMDESC Milgrym's Weapons, Showroom |
var ROOMDESC Milgrym's Weapons, Showroom |
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| Line 228: | Line 232: | ||
PERC8: |
PERC8: |
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save |
save APPRAISE |
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var ROOMID 15 |
var ROOMID 15 |
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var ROOMDESC The Crossing, Town Green Southeast |
var ROOMDESC The Crossing, Town Green Southeast |
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| Line 235: | Line 239: | ||
PERC9: |
PERC9: |
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save |
save FORAGE |
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var ROOMID 189 |
var ROOMID 189 |
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var ROOMDESC Berolt's Dry Goods, Showroom |
var ROOMDESC Berolt's Dry Goods, Showroom |
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| Line 242: | Line 246: | ||
PERC10: |
PERC10: |
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save |
save COMP |
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var ROOMID 330 |
var ROOMID 330 |
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var ROOMDESC Town Hall, Citizenship Registration Office |
var ROOMDESC Town Hall, Citizenship Registration Office |
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| Line 249: | Line 253: | ||
PERC11: |
PERC11: |
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save |
save MAGIC |
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var ROOMID 341 |
var ROOMID 341 |
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var ROOMDESC Town Hall, Lottery Office |
var ROOMDESC Town Hall, Lottery Office |
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| Line 256: | Line 260: | ||
PERC12: |
PERC12: |
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save |
save APPRAISE |
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var ROOMID 342 |
var ROOMID 342 |
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var ROOMDESC Town Hall, Genealogy Office |
var ROOMDESC Town Hall, Genealogy Office |
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| Line 263: | Line 267: | ||
PERC13: |
PERC13: |
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save |
save FORAGE |
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var ROOMID 394 |
var ROOMID 394 |
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var ROOMDESC Grisgonda's Gems and Jewels |
var ROOMDESC Grisgonda's Gems and Jewels |
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| Line 270: | Line 274: | ||
PERC14: |
PERC14: |
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save |
save COMP |
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var ROOMID 622 |
var ROOMID 622 |
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var ROOMDESC MAMAS Company, Main Office |
var ROOMDESC MAMAS Company, Main Office |
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| Line 277: | Line 281: | ||
PERC15: |
PERC15: |
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save |
save MAGIC |
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var ROOMID 228 |
var ROOMID 228 |
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var ROOMDESC Catrox's Forge, Entryway |
var ROOMDESC Catrox's Forge, Entryway |
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| Line 284: | Line 288: | ||
PERC16: |
PERC16: |
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save |
save APPRAISE |
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var ROOMID 461 |
var ROOMID 461 |
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var ROOMDESC Marcipur's Stitchery, Workshop |
var ROOMDESC Marcipur's Stitchery, Workshop |
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| Line 291: | Line 295: | ||
PERC17: |
PERC17: |
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save |
save FORAGE |
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var ROOMID 462 |
var ROOMID 462 |
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var ROOMDESC Talmai's Cobblery, Salesroom |
var ROOMDESC Talmai's Cobblery, Salesroom |
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| Line 298: | Line 302: | ||
PERC18: |
PERC18: |
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save |
save COMP |
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var ROOMID 810 |
var ROOMID 810 |
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var ROOMDESC The Bottom Line |
var ROOMDESC The Bottom Line |
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| Line 305: | Line 309: | ||
PERC19: |
PERC19: |
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save |
save MAGIC |
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var ROOMID 908 |
var ROOMID 908 |
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var ROOMDESC Paladins' Guild, Stable |
var ROOMDESC Paladins' Guild, Stable |
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| Line 312: | Line 316: | ||
PERC20: |
PERC20: |
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save |
save APPRAISE |
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var ROOMID 669 |
var ROOMID 669 |
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var ROOMDESC Hameel's Carpet Emporium |
var ROOMDESC Hameel's Carpet Emporium |
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| Line 319: | Line 323: | ||
PERC21: |
PERC21: |
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save |
save FORAGE |
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var ROOMID 809 |
var ROOMID 809 |
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var ROOMDESC Elite Architecture |
var ROOMDESC Elite Architecture |
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| Line 326: | Line 330: | ||
PERC22: |
PERC22: |
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save |
save COMP |
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var ROOMID 226 |
var ROOMID 226 |
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var ROOMDESC Chizili's Alchemical Goods, Salesroom |
var ROOMDESC Chizili's Alchemical Goods, Salesroom |
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| Line 333: | Line 337: | ||
PERC23: |
PERC23: |
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save |
save MAGIC |
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var ROOMID 219 |
var ROOMID 219 |
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var ROOMDESC Mauriga's Botanicals, Salesroom |
var ROOMDESC Mauriga's Botanicals, Salesroom |
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| Line 340: | Line 344: | ||
PERC24: |
PERC24: |
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save |
save APPRAISE |
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var ROOMID 405 |
var ROOMID 405 |
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var ROOMDESC The Crossing, Mongers' Square |
var ROOMDESC The Crossing, Mongers' Square |
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| Line 347: | Line 351: | ||
PERC25: |
PERC25: |
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save |
save FORAGE |
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var ROOMID 493 |
var ROOMID 493 |
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var ROOMDESC Taelbert's Inn, Tack Storage |
var ROOMDESC Taelbert's Inn, Tack Storage |
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| Line 354: | Line 358: | ||
PERC26: |
PERC26: |
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save |
save COMP |
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var ROOMID 125 |
var ROOMID 125 |
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var ROOMDESC The Crossing, Fostra Square |
var ROOMDESC The Crossing, Fostra Square |
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| Line 361: | Line 365: | ||
PERC27: |
PERC27: |
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save |
save MAGIC |
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var ROOMID 220 |
var ROOMID 220 |
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var ROOMDESC Falken's Tannery, Workshop |
var ROOMDESC Falken's Tannery, Workshop |
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| Line 368: | Line 372: | ||
PERC28: |
PERC28: |
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save |
save APPRAISE |
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var ROOMID 222 |
var ROOMID 222 |
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var ROOMDESC Falken's Tannery, Supply Room |
var ROOMDESC Falken's Tannery, Supply Room |
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| Line 375: | Line 379: | ||
PERC29: |
PERC29: |
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save |
save FORAGE |
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var ROOMID 495 |
var ROOMID 495 |
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var ROOMDESC Bards' Guild, Commons |
var ROOMDESC Bards' Guild, Commons |
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| Line 382: | Line 386: | ||
PERC30: |
PERC30: |
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save |
save COMP |
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var ROOMID 459 |
var ROOMID 459 |
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var ROOMDESC Cormyn's House of Heirlooms |
var ROOMDESC Cormyn's House of Heirlooms |
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| Line 389: | Line 393: | ||
PERC31: |
PERC31: |
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save |
save MAGIC |
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var ROOMID 356 |
var ROOMID 356 |
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var ROOMDESC Exterior Motives |
var ROOMDESC Exterior Motives |
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| Line 396: | Line 400: | ||
PERC32: |
PERC32: |
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save |
save APPRAISE |
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var ROOMID 784 |
var ROOMID 784 |
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var ROOMDESC Viper's Nest, The Pit |
var ROOMDESC Viper's Nest, The Pit |
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| Line 403: | Line 407: | ||
PERC33: |
PERC33: |
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save |
save FORAGE |
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var ROOMID 223 |
var ROOMID 223 |
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var ROOMDESC Herilo's Artifacts, Showroom |
var ROOMDESC Herilo's Artifacts, Showroom |
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| Line 410: | Line 414: | ||
PERC34: |
PERC34: |
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save |
save COMP |
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var ROOMID 357 |
var ROOMID 357 |
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var ROOMDESC Traders' Guild, Main Hall |
var ROOMDESC Traders' Guild, Main Hall |
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| Line 417: | Line 421: | ||
PERC35: |
PERC35: |
||
save |
save MAGIC |
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var ROOMID 576 |
var ROOMID 576 |
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var ROOMDESC The Raven's Court, Membership Desk |
var ROOMDESC The Raven's Court, Membership Desk |
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| Line 424: | Line 428: | ||
PERC36: |
PERC36: |
||
save |
save APPRAISE |
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var ROOMID 776 |
var ROOMID 776 |
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var ROOMDESC Ulven's Warehouse, Storage |
var ROOMDESC Ulven's Warehouse, Storage |
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gosub PHMOVE |
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gosub HPERC |
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PERC37: |
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save MAGIC |
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var ROOMID 766 |
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var ROOMDESC Windows to the Universe |
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gosub PHMOVE |
gosub PHMOVE |
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gosub HPERC |
gosub HPERC |
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| Line 442: | Line 439: | ||
skill.check: |
skill.check: |
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if $Empathy.LearningRate > 33 then |
if $Empathy.LearningRate > 33 then |
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goto end |
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else |
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return |
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end: |
end: |
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Revision as of 21:41, 27 August 2011
| Health-Walk Crossing (script) | |
|---|---|
| Category | training |
| Front-end | Genie |
| Author | Isharon |
Run this script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining/
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 08/27/2011: Fixed a problem that caused the script to hang on appraisal training.
- 08/14/2011: Removed the Permits Office from the script. (The room moved.)
- 08/05/2011: Fixed avenger-related bug.
- 04/25/2011: Removed Sand Spit Tavern from the loop. (Automapper sometimes tried to use inaccessible Thief-only passages.)
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
put #clear main
setvariable gs avenger
put #class arrive off
put #class combat off
put #class rp on
put avoid !drag
waitforre ^You're now avoiding
put avoid !hold
waitforre ^You're now avoiding
put avoid !join
waitforre ^You're now avoiding
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
send hum $hum
waitforre ^You .+ hum|^You are already performing something
send open my compendium
pause
put #mapper load Map1_Crossing
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
goto PERC1
COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my compendium
waitforre o
put turn my compendium
waitforre o
put study my compendium
wait
pause .2
goto HPERC
MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my compendium
send stop hum
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
put focus my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC
FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC
OTHER:
pause 5
goto HPERC
HPERC:
pause .5
match %s You're not ready to do that again, yet.
match RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait
PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return
RETURN:
pause .5
return
PERC1:
save FORAGE
var ROOMID 734
var ROOMDESC Half Pint, Main Saloon
gosub PHMOVE
gosub HPERC
PERC2:
save COMP
var ROOMID 218
var ROOMDESC Ragge's Locksmithing, Salesroom
gosub PHMOVE
gosub HPERC
PERC3:
save MAGIC
var ROOMID 426
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub HPERC
PERC4:
save APPRAISE
var ROOMID 23
var ROOMDESC The Crossing, Town Green Southwest
gosub PHMOVE
gosub HPERC
PERC5:
save FORAGE
var ROOMID 192
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub HPERC
PERC6:
save COMP
var ROOMID 14
var ROOMDESC The Crossing, Town Green North
gosub PHMOVE
gosub HPERC
PERC7:
save MAGIC
var ROOMID 191
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub HPERC
PERC8:
save APPRAISE
var ROOMID 15
var ROOMDESC The Crossing, Town Green Southeast
gosub PHMOVE
gosub HPERC
PERC9:
save FORAGE
var ROOMID 189
var ROOMDESC Berolt's Dry Goods, Showroom
gosub PHMOVE
gosub HPERC
PERC10:
save COMP
var ROOMID 330
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub HPERC
PERC11:
save MAGIC
var ROOMID 341
var ROOMDESC Town Hall, Lottery Office
gosub PHMOVE
gosub HPERC
PERC12:
save APPRAISE
var ROOMID 342
var ROOMDESC Town Hall, Genealogy Office
gosub PHMOVE
gosub HPERC
PERC13:
save FORAGE
var ROOMID 394
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub HPERC
PERC14:
save COMP
var ROOMID 622
var ROOMDESC MAMAS Company, Main Office
gosub PHMOVE
gosub HPERC
PERC15:
save MAGIC
var ROOMID 228
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub HPERC
PERC16:
save APPRAISE
var ROOMID 461
var ROOMDESC Marcipur's Stitchery, Workshop
gosub PHMOVE
gosub HPERC
PERC17:
save FORAGE
var ROOMID 462
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub HPERC
PERC18:
save COMP
var ROOMID 810
var ROOMDESC The Bottom Line
gosub PHMOVE
gosub HPERC
PERC19:
save MAGIC
var ROOMID 908
var ROOMDESC Paladins' Guild, Stable
gosub PHMOVE
gosub HPERC
PERC20:
save APPRAISE
var ROOMID 669
var ROOMDESC Hameel's Carpet Emporium
gosub PHMOVE
gosub HPERC
PERC21:
save FORAGE
var ROOMID 809
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub HPERC
PERC22:
save COMP
var ROOMID 226
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub HPERC
PERC23:
save MAGIC
var ROOMID 219
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub HPERC
PERC24:
save APPRAISE
var ROOMID 405
var ROOMDESC The Crossing, Mongers' Square
gosub PHMOVE
gosub HPERC
PERC25:
save FORAGE
var ROOMID 493
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub HPERC
PERC26:
save COMP
var ROOMID 125
var ROOMDESC The Crossing, Fostra Square
gosub PHMOVE
gosub HPERC
PERC27:
save MAGIC
var ROOMID 220
var ROOMDESC Falken's Tannery, Workshop
gosub PHMOVE
gosub HPERC
PERC28:
save APPRAISE
var ROOMID 222
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub HPERC
PERC29:
save FORAGE
var ROOMID 495
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub HPERC
PERC30:
save COMP
var ROOMID 459
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub HPERC
PERC31:
save MAGIC
var ROOMID 356
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub HPERC
PERC32:
save APPRAISE
var ROOMID 784
var ROOMDESC Viper's Nest, The Pit
gosub PHMOVE
gosub HPERC
PERC33:
save FORAGE
var ROOMID 223
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub HPERC
PERC34:
save COMP
var ROOMID 357
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub HPERC
PERC35:
save MAGIC
var ROOMID 576
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub HPERC
PERC36:
save APPRAISE
var ROOMID 776
var ROOMDESC Ulven's Warehouse, Storage
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1
skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return
end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Empaths' Guild
waitfor Empaths' Guild, Main Room
send hum $hum