Health-Walk Crossing (script): Difference between revisions
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==Changelog== |
==Changelog== |
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*'''04/25/2011''': Removed [[Sand Spit Tavern]] from the loop. (Automapper sometimes tried to use inaccessible [[Thief]]-only passages.) |
|||
*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
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| Line 183: | Line 184: | ||
PERC2: |
PERC2: |
||
save MAGIC |
|||
var ROOMID 773 |
|||
var ROOMDESC Sand Spit Tavern, Barroom |
|||
gosub PHMOVE |
|||
gosub HPERC |
|||
| ⚫ | |||
save APPRAISE |
save APPRAISE |
||
var ROOMID 218 |
var ROOMID 218 |
||
| Line 196: | Line 190: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save FORAGE |
save FORAGE |
||
var ROOMID 426 |
var ROOMID 426 |
||
| Line 203: | Line 197: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save COMP |
save COMP |
||
var ROOMID 23 |
var ROOMID 23 |
||
| Line 210: | Line 204: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save MAGIC |
save MAGIC |
||
var ROOMID 192 |
var ROOMID 192 |
||
| Line 217: | Line 211: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save APPRAISE |
save APPRAISE |
||
var ROOMID 14 |
var ROOMID 14 |
||
| Line 224: | Line 218: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save FORAGE |
save FORAGE |
||
var ROOMID 191 |
var ROOMID 191 |
||
| Line 231: | Line 225: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save COMP |
save COMP |
||
var ROOMID 15 |
var ROOMID 15 |
||
| Line 238: | Line 232: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save MAGIC |
save MAGIC |
||
var ROOMID 189 |
var ROOMID 189 |
||
| Line 245: | Line 239: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save APPRAISE |
save APPRAISE |
||
var ROOMID 331 |
var ROOMID 331 |
||
| Line 252: | Line 246: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save FORAGE |
save FORAGE |
||
var ROOMID 330 |
var ROOMID 330 |
||
| Line 259: | Line 253: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save COMP |
save COMP |
||
var ROOMID 341 |
var ROOMID 341 |
||
| Line 266: | Line 260: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save MAGIC |
save MAGIC |
||
var ROOMID 342 |
var ROOMID 342 |
||
| Line 273: | Line 267: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save APPRAISE |
save APPRAISE |
||
var ROOMID 394 |
var ROOMID 394 |
||
| Line 280: | Line 274: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save FORAGE |
save FORAGE |
||
var ROOMID 622 |
var ROOMID 622 |
||
| Line 287: | Line 281: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save COMP |
save COMP |
||
var ROOMID 228 |
var ROOMID 228 |
||
| Line 294: | Line 288: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save MAGIC |
save MAGIC |
||
var ROOMID 461 |
var ROOMID 461 |
||
| Line 301: | Line 295: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save APPRAISE |
save APPRAISE |
||
var ROOMID 462 |
var ROOMID 462 |
||
| Line 308: | Line 302: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save FORAGE |
save FORAGE |
||
var ROOMID 810 |
var ROOMID 810 |
||
| Line 315: | Line 309: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save COMP |
save COMP |
||
var ROOMID 908 |
var ROOMID 908 |
||
| Line 322: | Line 316: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save MAGIC |
save MAGIC |
||
var ROOMID 669 |
var ROOMID 669 |
||
| Line 329: | Line 323: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save APPRAISE |
save APPRAISE |
||
var ROOMID 809 |
var ROOMID 809 |
||
| Line 336: | Line 330: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save FORAGE |
save FORAGE |
||
var ROOMID 226 |
var ROOMID 226 |
||
| Line 343: | Line 337: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save COMP |
save COMP |
||
var ROOMID 219 |
var ROOMID 219 |
||
| Line 350: | Line 344: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save MAGIC |
save MAGIC |
||
var ROOMID 405 |
var ROOMID 405 |
||
| Line 357: | Line 351: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save APPRAISE |
save APPRAISE |
||
var ROOMID 493 |
var ROOMID 493 |
||
| Line 364: | Line 358: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save FORAGE |
save FORAGE |
||
var ROOMID 125 |
var ROOMID 125 |
||
| Line 371: | Line 365: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save COMP |
save COMP |
||
var ROOMID 220 |
var ROOMID 220 |
||
| Line 378: | Line 372: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save MAGIC |
save MAGIC |
||
var ROOMID 222 |
var ROOMID 222 |
||
| Line 385: | Line 379: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save APPRAISE |
save APPRAISE |
||
var ROOMID 495 |
var ROOMID 495 |
||
| Line 392: | Line 386: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save FORAGE |
save FORAGE |
||
var ROOMID 459 |
var ROOMID 459 |
||
| Line 399: | Line 393: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save COMP |
save COMP |
||
var ROOMID 356 |
var ROOMID 356 |
||
| Line 406: | Line 400: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save MAGIC |
save MAGIC |
||
var ROOMID 784 |
var ROOMID 784 |
||
| Line 413: | Line 407: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save APPRAISE |
save APPRAISE |
||
var ROOMID 223 |
var ROOMID 223 |
||
| Line 420: | Line 414: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save FORAGE |
save FORAGE |
||
var ROOMID 357 |
var ROOMID 357 |
||
| Line 427: | Line 421: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save COMP |
save COMP |
||
var ROOMID 576 |
var ROOMID 576 |
||
| Line 434: | Line 428: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
| ⚫ | |||
save MAGIC |
save MAGIC |
||
var ROOMID 776 |
var ROOMID 776 |
||
| Line 441: | Line 435: | ||
gosub HPERC |
gosub HPERC |
||
| ⚫ | |||
PERC39: |
|||
save APPRAISE |
save APPRAISE |
||
var ROOMID 766 |
var ROOMID 766 |
||
| Line 447: | Line 441: | ||
gosub PHMOVE |
gosub PHMOVE |
||
gosub HPERC |
gosub HPERC |
||
gosub skill.check |
gosub skill.check |
||
goto PERC1 |
goto PERC1 |
||
Revision as of 13:32, 25 April 2011
| Health-Walk Crossing (script) | |
|---|---|
| Category | training |
| Front-end | Genie |
| Author | Isharon |
Run this script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining/
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 04/25/2011: Removed Sand Spit Tavern from the loop. (Automapper sometimes tried to use inaccessible Thief-only passages.)
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
setvariable gs avenger
put #class arrive off
put avoid !drag
waitforre ^You're now avoiding
put avoid !hold
waitforre ^You're now avoiding
put avoid !join
waitforre ^You're now avoiding
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
send hum $hum
waitforre ^You .+ hum|^You are already performing something
send open my compendium
pause
put #mapper load Map1_Crossing
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
goto PERC1
COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my compendium
waitforre o
put turn my compendium
waitforre o
put study my compendium
wait
pause .2
goto HPERC
MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my compendium
send stop hum
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
put focus my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC
FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC
OTHER:
pause 5
goto HPERC
HPERC:
pause .5
match %s You're not ready to do that again, yet.
match RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait
PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return
RETURN:
pause .5
return
PERC1:
save COMP
var ROOMID 734
var ROOMDESC Half Pint, Main Saloon
gosub PHMOVE
gosub HPERC
PERC2:
save APPRAISE
var ROOMID 218
var ROOMDESC Ragge's Locksmithing, Salesroom
gosub PHMOVE
gosub HPERC
PERC3:
save FORAGE
var ROOMID 426
var ROOMDESC The True Bard D'Or, Fine Instruments
gosub PHMOVE
gosub HPERC
PERC4:
save COMP
var ROOMID 23
var ROOMDESC The Crossing, Town Green Southwest
gosub PHMOVE
gosub HPERC
PERC5:
save MAGIC
var ROOMID 192
var ROOMDESC Tembeg's Armory, Salesroom
gosub PHMOVE
gosub HPERC
PERC6:
save APPRAISE
var ROOMID 14
var ROOMDESC The Crossing, Town Green North
gosub PHMOVE
gosub HPERC
PERC7:
save FORAGE
var ROOMID 191
var ROOMDESC Milgrym's Weapons, Showroom
gosub PHMOVE
gosub HPERC
PERC8:
save COMP
var ROOMID 15
var ROOMDESC The Crossing, Town Green Southeast
gosub PHMOVE
gosub HPERC
PERC9:
save MAGIC
var ROOMID 189
var ROOMDESC Berolt's Dry Goods, Showroom
gosub PHMOVE
gosub HPERC
PERC10:
save APPRAISE
var ROOMID 331
var ROOMDESC Town Hall, Permits Office
gosub PHMOVE
gosub HPERC
PERC11:
save FORAGE
var ROOMID 330
var ROOMDESC Town Hall, Citizenship Registration Office
gosub PHMOVE
gosub HPERC
PERC12:
save COMP
var ROOMID 341
var ROOMDESC Town Hall, Lottery Office
gosub PHMOVE
gosub HPERC
PERC13:
save MAGIC
var ROOMID 342
var ROOMDESC Town Hall, Genealogy Office
gosub PHMOVE
gosub HPERC
PERC14:
save APPRAISE
var ROOMID 394
var ROOMDESC Grisgonda's Gems and Jewels
gosub PHMOVE
gosub HPERC
PERC15:
save FORAGE
var ROOMID 622
var ROOMDESC MAMAS Company, Main Office
gosub PHMOVE
gosub HPERC
PERC16:
save COMP
var ROOMID 228
var ROOMDESC Catrox's Forge, Entryway
gosub PHMOVE
gosub HPERC
PERC17:
save MAGIC
var ROOMID 461
var ROOMDESC Marcipur's Stitchery, Workshop
gosub PHMOVE
gosub HPERC
PERC18:
save APPRAISE
var ROOMID 462
var ROOMDESC Talmai's Cobblery, Salesroom
gosub PHMOVE
gosub HPERC
PERC19:
save FORAGE
var ROOMID 810
var ROOMDESC The Bottom Line
gosub PHMOVE
gosub HPERC
PERC20:
save COMP
var ROOMID 908
var ROOMDESC Paladins' Guild, Stable
gosub PHMOVE
gosub HPERC
PERC21:
save MAGIC
var ROOMID 669
var ROOMDESC Hameel's Carpet Emporium
gosub PHMOVE
gosub HPERC
PERC22:
save APPRAISE
var ROOMID 809
var ROOMDESC Elite Architecture
gosub PHMOVE
gosub HPERC
PERC23:
save FORAGE
var ROOMID 226
var ROOMDESC Chizili's Alchemical Goods, Salesroom
gosub PHMOVE
gosub HPERC
PERC24:
save COMP
var ROOMID 219
var ROOMDESC Mauriga's Botanicals, Salesroom
gosub PHMOVE
gosub HPERC
PERC25:
save MAGIC
var ROOMID 405
var ROOMDESC The Crossing, Mongers' Square
gosub PHMOVE
gosub HPERC
PERC26:
save APPRAISE
var ROOMID 493
var ROOMDESC Taelbert's Inn, Tack Storage
gosub PHMOVE
gosub HPERC
PERC27:
save FORAGE
var ROOMID 125
var ROOMDESC The Crossing, Fostra Square
gosub PHMOVE
gosub HPERC
PERC28:
save COMP
var ROOMID 220
var ROOMDESC Falken's Tannery, Workshop
gosub PHMOVE
gosub HPERC
PERC29:
save MAGIC
var ROOMID 222
var ROOMDESC Falken's Tannery, Supply Room
gosub PHMOVE
gosub HPERC
PERC30:
save APPRAISE
var ROOMID 495
var ROOMDESC Bards' Guild, Commons
gosub PHMOVE
gosub HPERC
PERC31:
save FORAGE
var ROOMID 459
var ROOMDESC Cormyn's House of Heirlooms
gosub PHMOVE
gosub HPERC
PERC32:
save COMP
var ROOMID 356
var ROOMDESC Exterior Motives
gosub PHMOVE
gosub HPERC
PERC33:
save MAGIC
var ROOMID 784
var ROOMDESC Viper's Nest, The Pit
gosub PHMOVE
gosub HPERC
PERC34:
save APPRAISE
var ROOMID 223
var ROOMDESC Herilo's Artifacts, Showroom
gosub PHMOVE
gosub HPERC
PERC35:
save FORAGE
var ROOMID 357
var ROOMDESC Traders' Guild, Main Hall
gosub PHMOVE
gosub HPERC
PERC36:
save COMP
var ROOMID 576
var ROOMDESC The Raven's Court, Membership Desk
gosub PHMOVE
gosub HPERC
PERC37:
save MAGIC
var ROOMID 776
var ROOMDESC Ulven's Warehouse, Storage
gosub PHMOVE
gosub HPERC
PERC38:
save APPRAISE
var ROOMID 766
var ROOMDESC Windows to the Universe
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1
skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return
end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Empaths' Guild
waitfor Empaths' Guild, Main Room
send hum $hum