Zombie mauler: Difference between revisions
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{{Critter |
{{Critter |
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|Critter Name=Zombie Mauler |
|Critter Name=Zombie Mauler |
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|MinCap= |
|MinCap=500 |
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|MaxCap=625 |
|MaxCap=625 |
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|BodyType=biped |
|BodyType=biped |
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|Skinnable=no |
|Skinnable=no |
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|Has Boxes=yes |
|Has Boxes=yes |
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|Evil=yes |
|Evil=yes |
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⚫ | |||
|Construct=no |
|Construct=no |
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⚫ | |||
|BackStabbable=yes |
|BackStabbable=yes |
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|Casts Spells=no |
|Casts Spells=no |
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⚫ | |||
|Stealthy=no |
|Stealthy=no |
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|Special=no |
|Special=no |
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⚫ | |||
|Province=Forfedhdar |
|Province=Forfedhdar |
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|City=Boar Clan |
|City=Boar Clan |
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|MapList=*{{rmap|121|Boar Clan (121)}} |
|MapList=*{{rmap|121|Boar Clan (121)}} |
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|hasskin=No |
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|Skin Name= |
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|Skin Weight= |
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|haspart=No |
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|Part Name= |
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|Part Weight= |
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|hasbone=No |
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|Bone Name= |
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|Bone Weight= |
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|hasorgan=No |
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|Organ Name= |
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|Organ Weight= |
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|RequiredRanks= |
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|MaxVal= |
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|MaxArrangedVal= |
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|InitCost= |
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|InitCost2= |
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|InitCost3= |
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|InitCost4= |
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|InitCost5= |
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}} |
}} |
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==Description== |
==Description== |
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==In Depth== |
==In Depth== |
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The lower skill limit on this page is wildly inaccurate. With khri avoidance up, just under 500 evasion and 350 shield, PC was two shotted. Testing required |
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===Loot and Equipment=== |
===Loot and Equipment=== |
Revision as of 16:21, 20 April 2012
Missing or Incomplete Creature Information Needed |
Incomplete Article
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To add any of the missing information listed above, use THIS FORM. |
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Description
Bits of rotting flesh drop off this large rotting biped. The tattered remains of a once-colorful jersey hang from its torso, and flaps of leather hang from ancient boots on its massive feet. The whole horrid mess is covered in a thick layer of mud. A look of combined rage and puzzlement adorns what's left of its face. Perhaps dinner is late?
In Depth
Loot and Equipment
It is wearing some rotting leather boots, the tatters of a mud-soaked togball uniform.
It is carrying nothing!
Recall
Years ago, Boar Clan had a different togball field than the slick modern one used today. Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground. Details are shrouded in mystery, but the players became cursed to wander the field as undead. The field itself fell into swampy disrepair.