Arandrowse: Difference between revisions

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Arandrowse is a Wind Elf of the Horse Clan, who is in search of the truth of his past, he does not know his own background to much extents, such as who is his father, and who is his mother, and in fact who is his tribe. He goes throughout the Provinces of Kermoria in search of this and Treasure, and to gain prestige by learning weapons, to become the Weaponmaster he seeks to become.
Arandrowse, a Wind Elf of the Horse Clan, is in search of the truth of his past. He does not know much of his own background, such as who his father is, who his mother is, and even the fact of which tribe he belongs to. He travels the Provinces of Kermoria in search of truths and treasure, as well as to seek prestige by becoming the Weaponmaster he knows he can be.


He is also a worshipper of Phelim, who he considers himself charged to wisk the undead into their deserved eternal slumber. As well as Rutilor, who he believes has stepped in on his behalf more times then a God should, though Rutilor he deems has reasons for this Guiding of his fate, after all they share at least the same appearance in height, both are small for their respective races. Further Arandrowse believes that one task he has to undertake as a Hound of Rutilor (his personal term for a devout follower of Rutilor) is to right the Wrong of the River Elf of Langenfirth, and help him regain his pervious stature and bring the elf to pilot a River Elf made craft, stronger and sleeker then the elves previous boat.
He is also a worshipper of Phelim, who he considers himself charged to wisk the undead into their deserved eternal slumber. As well as Rutilor, who he believes has stepped in on his behalf more times then a God should, though Rutilor he deems has reasons for this Guiding of his fate, after all they share at least the same appearance in height, both are small for their respective races. Further Arandrowse believes that one task he has to undertake as a Hound of Rutilor (his personal term for a devout follower of Rutilor) is to right the Wrong of the River Elf of Langenfirth, and help him regain his pervious stature and bring the elf to pilot a River Elf made craft, stronger and sleeker then the elves previous boat.

Revision as of 19:52, 16 November 2013

Arandrowse
Status
Race Elf
Gender Male
Guild undisclosed
Instance Prime
Relatives Devtoin, Vaelkrya

Arandrowse, a Wind Elf of the Horse Clan, is in search of the truth of his past. He does not know much of his own background, such as who his father is, who his mother is, and even the fact of which tribe he belongs to. He travels the Provinces of Kermoria in search of truths and treasure, as well as to seek prestige by becoming the Weaponmaster he knows he can be.

He is also a worshipper of Phelim, who he considers himself charged to wisk the undead into their deserved eternal slumber. As well as Rutilor, who he believes has stepped in on his behalf more times then a God should, though Rutilor he deems has reasons for this Guiding of his fate, after all they share at least the same appearance in height, both are small for their respective races. Further Arandrowse believes that one task he has to undertake as a Hound of Rutilor (his personal term for a devout follower of Rutilor) is to right the Wrong of the River Elf of Langenfirth, and help him regain his pervious stature and bring the elf to pilot a River Elf made craft, stronger and sleeker then the elves previous boat.

Appearance

You see Arandrowse, an Elf.
He has an angular face, pointed ears and deep-set dark eyes. His dark brown hair is short and thick, and is worn loose. He has weathered skin and a wiry build.
He is short for an Elf.
He is young for an Elf.
He is in good shape.

simple silver circlet with a wide band, a twilight-hued spidersilk cloak, a midnight-black silk alchemist's kit clasped by a silver panther, an oilcloth rucksack, a grey wool poncho woven with images of raccoons, a midnight blue bandolier embroidered in black with the stalking panther of Damaris, a cambrinth welkin armband, a bracelet of exquisitely carved aspen and rowan warding beads, a midnight black sheath, an albredine crystal ring, a dragon's heart ring, an ornate silver belt elegantly crafted from chainmail links, a silver-lined steelsilk gem pouch with a dark iron clasp, a polished belt frog with a sabre and a broadsword hanging from it, a lightweight sailcloth quiver, a dark steel belt knife, some finely pleated trousers with crown appliques on the pockets, a soft mistsilk thigh bag shadow-embroidered with thin maple trees, a soft mistsilk thigh bag shadow-embroidered with thin maple trees, some charcoal woolen socks and some ankle-high Elven stalking boots

Short Description

You see a wiry elf, that seems covered in shadows and shade, his eyes are deep and dark like a tunnel, though seeming to end with a brilliant light, the only light that emits from him. All his movements seem measured, timed, graceful, and with a fluid calm.

Background

Arandrowse was Born in the tribe of the Webbed Woods, to his mother Vaelkrya, a Barbarian of the Horse Clan, Wind Elf of the Matron Line of Ilu'daan, his father is Devtoin, a Mountain Clan Elf of the Matron line of Aylindar.

While still very young he was within a group of riders seeking suitable grounds to forage vitals and herbs to return to the tribe. When a group of Orks and Goblins ambushed the Horse Riders, and though many of the Orks and Goblins were brought to their deaths by the Horse Clan warriors, including Vaelkrya. However the ambushers were to great in both quantity and skill, and the Horse Clan warriors fell one by one.

The battle slowed, and the wary were captured and enslaved, the pour horses were used as food by the Goblin overmasters. Which devastated the already hopeless feel of the downtroddin slaves, that were once proud and free members of the Horse Clan.

Arandrowse perhaps by some twisting by some a generous God, or perhaps by a cruel God shifted paths so that Arandrowse would become a magically enslaved assassin and sabotuer for the Goblins. His tutor in much of this subject was the Elothean Thewonmisral Mathelirir.

Thewonmisral taught Arandrowse to the best of his abilities, and being a tutor on shadowy tactics, and disciplines his tutoring had a degree of sabotaging of the Goblins plans.

Thus Arandrowse was able to escape after years of training, torture, and cruel works performed on the behalf of his Goblin overseers. He was able to set up explosives and using mind tricks that Thewonmisral taught him, as well as the breaking of his manacles by a Dwarven Paladin of Divyaush, named Hreothgar Anvilsk.

Thus he made his escape, and after traveling staunchly through wildland, and along and across streams, and other harsh terrain, he was found by members of the Aldamus House, who provided him with shelter, food, and clothing, as well as a no interest loan, to start his adventuring.

Player Given Titles

Arandrowse, the faithful, on 397 years, 0 days since the Victory of Lanival the Redeemer.
Ranger Arandrowse, on 397 years, 65 days since the Victory of Lanival the Redeemer.
Sycophant, on the 396 years, 136 days since the Victory of Lanival the Redeemer.
Pathetic Insect, 396 years, 136 days since the Victory of Lanival the Redeemer.
Shadowstride, 406, 220 days since the Victory of Lanival the Redeemer.

Quotes

"I am Arandrowse of the Province and Nation of Ilithi, of the Wind Elves, of the Horse Clan, of the tribe I know not, of the Matron Line I know not, and my mother and father are unknown to me."
"I am an Expert Treasure Hunter," a brief pause, continuing softly, "in Training."
"Weaponmaster," a moment his eyes glance about, cautiously he states, "in Training."