Giant thicket viper (1): Difference between revisions
mNo edit summary |
No edit summary |
||
Line 20: | Line 20: | ||
Province=Zoluren,Therengia| |
Province=Zoluren,Therengia| |
||
City=Stone Clan,Riverhaven| |
City=Stone Clan,Riverhaven| |
||
MapList = *{{rmap| |
MapList = *{{rmap|11 | Rocky Chasm (11)}} |
||
*{{rmap|11a | Leucros and Vipers (11a)}} |
|||
*{{rmap|31c | Pejek Bog (31c)}} |
*{{rmap|31c | Pejek Bog (31c)}} |
||
Revision as of 14:47, 29 January 2009
This article has been tagged for conversion of Needs to be converted to Template:Critter. If you are the author of this page and dispute this, leave a message on the Articles for Conversion Talk page with a link to the page in question. |
Giant Thicket Viper | |||||||
---|---|---|---|---|---|---|---|
| |||||||
Skill Cap | 90 to 180 | ||||||
Skinnable | Yes | ||||||
Has Coins | No | ||||||
Has Gems | No | ||||||
Has Boxes | No | ||||||
Evil / Undead | No | ||||||
Corporeal | Yes | ||||||
Stealth Attack | Poach | ||||||
Casts Spells | No | ||||||
Attack Range | Melee"-melee" can not be assigned to a declared number type with value 1. | ||||||
Stealthy | No | ||||||
Special Attacks | Yes | ||||||
Located: |
Description
Nearly as wide as a full grown human, it's also much longer and it often measures 15 feet in length. Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities. Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.
In Depth
| ||||||||||||||||||
|
Special Attacks
Vipers can spit poison into eyes of their enemies. Eye armor only protects some of the time. Shields can block it. When you get poisoned by a viper, you get two poisons: nerve poison and stunning poison. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the criticality of the poison increases.
Area
The area that the vipers share with the giant black leucros is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.
Some other things to note:
- Moving around teaches minimal perception and scouting (if a ranger).
- Moving around drains your fatigue.
- Peering can cause roundtime as you climb a tree to look around.
- You can use a machete to HACK in a certain direction. This will make it easier to move in that direction.
- As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.
- Articles for Conversion
- Bestiary
- Zoluren Creatures
- Therengia Creatures
- Stone Clan Creatures
- Riverhaven Creatures
- Skinnable Creatures
- Creatures Without Coins
- Creatures Without Gems
- Creatures Without Boxes
- Corporeal Creatures
- Non-Evil Corporeal Creatures
- Non-Evil Creatures
- Non-BackStabbable Creatures
- Poachable Creatures
- Non-Spellcasting Creatures
- Melee Range-Attacking Creatures
- Creatures With Special Attacks
- Sac Skin Type