Giant thicket viper (1): Difference between revisions
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===Special Attacks=== |
===Special Attacks=== |
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Vipers can shoot nerve poison into eyes of their enemies. Eye armor only protects some of the time. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the criticality of the poison increases. |
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===Area=== |
===Area=== |
Revision as of 12:03, 27 March 2007
This article has been tagged for conversion of Needs to be converted to Template:Critter. If you are the author of this page and dispute this, leave a message on the Articles for Conversion Talk page with a link to the page in question. |
Warning: Creature information missing! | |||||||
Giant Thicket Viper | |||||||
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Skill Cap | ?"-Unknown" can not be assigned to a declared number type with value 2000. to ?"-Unknown" can not be assigned to a declared number type with value 0. | ||||||
Skinnable | Yes | ||||||
Has Coins | No | ||||||
Has Gems | No | ||||||
Has Boxes | No | ||||||
Evil / Undead | No | ||||||
Corporeal | Yes | ||||||
Stealth Attack | Poach | ||||||
Casts Spells | No | ||||||
Attack Range | Melee"-melee" can not be assigned to a declared number type with value 1. | ||||||
Stealthy | No | ||||||
Special Attacks | Yes | ||||||
Located: |
Description
Nearly as wide as a full grown human, it's also much longer and it often measures 15 feet in length. Fierce, deadly and the foe of all who meet it, it seems at times to express almost human qualities. Some legends suggest that the thicket viper was indeed among the races of our kind but were enchanted into the poisonous, hateful thing you now see.
In Depth
Skin Details | |
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Skin Name | poisonous viper sac |
Skin Type | sac |
Weight | 5 |
Ranks Required | Unknown |
Tannable | No |
Crushable | Yes |
Max Value | |
Max Arranged |
Special Attacks
Vipers can shoot nerve poison into eyes of their enemies. Eye armor only protects some of the time. The poison causes random stuns and internal nerve and eye damage. The poison also stacks - as you get hit with more poison the criticality of the poison increases.
Area
The area that the vipers share with the giant black leucros is heavily overgrown. With low perception and/or scouting ranks you will likely not go in the direction you intend when you move. This can make getting out of the area quite difficult.
Some other things to note:
- Moving around teaches minimal perception and scouting (if a ranger).
- Moving around drains your fatigue.
- Peering can cause roundtime as you climb a tree to look around.
- You can use a machete to HACK in a certain direction. This will make it easier to move in that direction.
- As perception and scouting increase you will be better able to move in your intended direction, until you are no longer hindered at all.
- Articles for Conversion
- Articles That Are Incomplete
- Bestiary
- Skinnable Creatures
- Creatures Without Coins
- Creatures Without Gems
- Creatures Without Boxes
- Corporeal Creatures
- Non-Evil Corporeal Creatures
- Non-Evil Creatures
- Non-BackStabbable Creatures
- Non-Spellcasting Creatures
- Melee Range-Attacking Creatures
- Creatures With Special Attacks
- Sac Skin Type