Blue-belly crocodile (1): Difference between revisions

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==In Depth==
==In Depth==
Hard cap defense 165+ ranks.<br/>
Hard cap defense 165+ ranks.<br/>
Hard cap offense: 180+
Hard cap offense: 180*
* actual Hard Cap is 180 ranks + the initial ranks you were granted when you joined your guild


If you fight the in the NTR Marsh, you'll quickly notice that you can move in the eight directions. The Marsh is a maze, but it is static. To find your way out, walk around until you find the shack. From there, go west, go northwest, and GO REED to get leave. Do take note that if you go one direction, immediately backtracking may not land you in the same room.
If you fight the in the NTR Marsh, you'll quickly notice that you can move in the eight directions. The Marsh is a maze, but it is static. To find your way out, walk around until you find the shack. From there, go west, go northwest, and GO REED to get leave. Do take note that if you go one direction, immediately backtracking may not land you in the same room.

Revision as of 08:31, 16 November 2009


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on special defense capability, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill
To add any of the missing information listed above, use THIS FORM.
Blue-belly Crocodile
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 100 to 165+"+" can not be assigned to a declared number type with value 165.
Skinnable Yes
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Quadruped
Body Type (Alt) unknown
Body Size unknown
Located:,,
Premium-Only Unknown
Skinning Details
Ranks Required 65?"?" can not be assigned to a declared number type with value 65.
Max Value 106 Lirums132.5 Kronars <br />95.612 Dokoras <br />0.133 LTBpoints <br />0.133 Tickets <br />0.133 Scrips <br />
Max Arranged 344 Lirums430 Kronars <br />310.288 Dokoras <br />0.43 LTBpoints <br />0.43 Tickets <br />0.43 Scrips <br />
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


Description

The blue-belly crocodile is large, approximately 30 feet in length from snout to tail. Bony plates cover its back and tail forming a kind of armor on its thick skin. The crocodile has a long, triangular snout. Its teeth, 30 to 40 in each jaw, are set into sockets in the jawbones and interlock when the mouth is closed; the fourth tooth from the front on each side of the jaw can always be seen, even when its mouth is shut. It is amphibious, spending most of time in the water, where it swims with rhythmic strokes of its tail. The tail is also used to capture prey, sweeping it from shallow to deeper water, where it can be devoured more easily. As it floats almost completely submerged, the crocodile's protruding nostrils and eyes and a portion of its back are the only parts visible as it stalks its prey. It moves most quickly in a belly crawl, but can also walk on all four legs.

In Depth

Hard cap defense 165+ ranks.
Hard cap offense: 180*

  * actual Hard Cap is 180 ranks + the initial ranks you were granted when you joined your guild

If you fight the in the NTR Marsh, you'll quickly notice that you can move in the eight directions. The Marsh is a maze, but it is static. To find your way out, walk around until you find the shack. From there, go west, go northwest, and GO REED to get leave. Do take note that if you go one direction, immediately backtracking may not land you in the same room.

Another method of escaping the marsh is to trudge East checking for the Reeds each room. if you move more than 10 rooms without locating the Reeds (which is rare), move Northeast once and continue East again. If you happen to come across the Shack at any time during your travels east, abort this method and use the above mentioned means of escaping.