Marmic Combat (script): Difference between revisions
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[[Category:Scripts]] |
Revision as of 13:45, 12 March 2011
setvariable attack parry setvariable weapon broadsword put stance set 0 82 100 100 Start: match swain bawdy swain match swamp_troll swamp troll match viper viper match oshu oshu match river_sprite river sprite match ogre scout ogre match ogre young ogre match Transmogrified_Oaf transmogrified oaf match flea-ridden_beast flea-ridden beast match gypsy_marauder gypsy marauder match snowbeast snowbeast match morah_vine morah vine match sand_crab sand crab match sand_sprite sand sprite match goblin goblin match musk_hog musk hog match cougar cougar match blood_wolf blood wolf match faenrae_reaver faenrae reaver match sing Since you've reached the end of the song, put look matchwait Combat_attack: match dead collapses to the ground. match dead grows still. match dead lets out a last gurgling bellow match dead falls dead to the ground match dead falls over with a *THUD*. match dead and lies still. match dead then suddenly stops all movement. match dead ceases all movement. match dead grunts and collapses. match dead collapses with a heavy thud. match dead taking her last breath. match dead The vine is cleanly sliced in two. match dead falling to the ground in a crumpled heap. match dead howl and falls into a heap. match dead uttering a final gasping moan. match dead ceasing all movement match dead on a stiff, wooden appearance. match dead until its eyes glaze over match dead and goes still match dead closing its eyes forever match dead With a pitiful sigh it expires match dead and a loud sigh escapes its form. match dead screams and collapses, match dead the ground and grows still. #******************************************* #****** ADD MORE DEATH MESSAGES ABOVE ****** #******************************************* match start There is nothing else to face! match start You aren't close enough to attack. match combat_attack_pause You move into a position to parry. match combat_attack_pause You are already in a position to parry. match combat_attack_pause [Roundtime match Combat_attack_wait ...wait put %attack matchwait Combat_attack_wait: pause 1 pause 1 goto Combat_attack combat_attack_pause: pause 1 pause 1 goto combat_next_attack advance: put adv %mob put app %mob pause 7 goto combat_attack combat_next_attack: match parry Last Combat Maneuver: Bash | Chop match feint Last Combat Maneuver: Parry match draw Last Combat Maneuver: Feint match sweep Last Combat Maneuver: Draw match swing Last Combat Maneuver: Sweep match chop Last Combat Maneuver: Slice put stance maneuver matchwait parry: setvariable attack parry goto Combat_attack feint: setvariable attack feint goto Combat_attack draw: setvariable attack draw goto Combat_attack sweep: setvariable attack sweep goto Combat_attack swing: setvariable attack swing goto Combat_attack chop: setvariable attack chop goto Combat_attack dead: pause 1 pause 1 goto %skinorloot skin: match retr_fail2 You try to back away match skin You retreat back to pole range. match retr_s2 You retreat from combat. match retr_s2 You are already as far away as you can get! put retreat matchwait retr_fail2: pause 1 pause 1 goto skin retr_s2: put sheath my %weapon waitfor You sheathe put kneel waitfor You kneel put skin pause 1 pause 1 put bun my %skin_type put wield my %weapon waitfor You draw stand2: match stand_s2 You stand back up. match stand_s2 You are already standing. match stand_f2 cannot manage to stand. put stand matchwait stand_f2: pause 1 pause 1 goto stand2 stand_s2: put loot pause 7 setvariable attack parry goto song_check both: skin2: match retr_fail You try to back away match skin2 You retreat back to pole range. match retr_s You retreat from combat. match retr_s You are already as far away as you can get! put retreat matchwait retr_fail: pause 1 pause 1 goto skin2 retr_s: put sheath my %weapon waitfor You sheathe put kneel waitfor You kneel put skin pause 1 pause 1 put bun my %skin_type put wield my %weapon waitfor You draw stand: match loot You stand back up. match loot You are already standing. match stand_f cannot manage to stand. put stand matchwait stand_f: pause 1 pause 1 goto stand loot: put loot coin: match coin You pick up match coin_no What were you referring to? put get coin matchwait coin_no: put sheath my %weapon waitfor You sheathe gem: match gem You pick up match gem_no Stow what? put stow gem matchwait gem_no: put wield my %weapon waitfor You draw pause 5 setvariable attack parry goto song_check match start Harmony match sing You are not currently performing any enchantes or scroll songs. put song matchwait sing: put sing harm waitfor "Harmony" goto start song_check: song: match song_no You are not currently performing any enchantes or scroll songs. match song_yes Harmony match song_yes You are unable to harness match song_other [Use SONG HELP for more info.] match song_wait ...wait put song matchwait song_wait: pause 1 pause 1 goto song song_other: put stop sing song_no: put sing harm waitfor of the "Harmony" enchante. song_yes: goto start swain: setvariable mob swain setvariable skinorloot loot goto advance swamp_troll: setvariable mob troll setvariable skinorloot loot goto advance oshu: setvariable mob oshu setvariable skinorloot loot goto advance snowbeast: setvariable mob snowbeast setvariable skin_type pelt setvariable skinorloot skin goto advance sand_crab: setvariable mob crab setvariable skin_type claw setvariable skinorloot skin goto advance river_sprite: sand_sprite: setvariable mob sprite setvariable skinorloot loot goto advance goblin: setvariable mob goblin setvariable skin_type skin setvariable skinorloot both goto advance musk_hog: setvariable mob hog setvariable skin_type hoof setvariable skinorloot skin goto advance morah_vine: setvariable mob vine setvariable skinorloot loot goto advance gypsy_marauder: setvariable mob marauder setvariable skinorloot loot goto advance ogre: setvariable mob ogre setvariable skinorloot loot goto advance blood_wolf: setvariable mob wolf setvariable skin_type pelt setvariable skinorloot skin goto advance cougar: setvariable mob cougar setvariable skin_type pelt setvariable skinorloot skin goto advance Transmogrified_Oaf: setvariable mob oaf setvariable skinorloot loot goto advance flea-ridden_beast: setvariable mob beast setvariable skinorloot loot goto advance faenrae_reaver: setvariable mob reaver setvariable skin_type skin setvariable skinorloot both viper: setvariable mob viper setvariable skin_type sac setvariable skinorloot skin goto advance