Template:Critter: Difference between revisions

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{{!}} valign="top" {{!}} Max Arranged {{!}}{{!}} align="center" {{!}} {{#if: {{{MaxArrangedKro|}}} | *{{{MaxArrangedKro}}} K|}}{{#if: {{{MaxArrangedLir|}}} | *{{{MaxArrangedLir}}} L|}}{{#if: {{{MaxArrangedDok|}}} | *{{{MaxArrangedDok}}} D|}}
{{!}} valign="top" {{!}} Max Arranged {{!}}{{!}} align="center" {{!}} {{#if: {{{MaxArrangedKro|}}} | *{{{MaxArrangedKro}}} K|}}{{#if: {{{MaxArrangedLir|}}} | *{{{MaxArrangedLir}}} L|}}{{#if: {{{MaxArrangedDok|}}} | *{{{MaxArrangedDok}}} D|}}
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{{#if: {{{Skin Type|}}} | [[Category:{{{Skin Type}}} Skin Type]] | }}
{{#if: {{{Skin Type|}}} | [[Category:{{{Skin Type}}} Skin Type]] | }} }}
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|{|style="float:right; width:200px; background:#e3e3e3; margin-left:1em; margin-right:1em; border-spacing:1px;" cellpadding="5"
|{|style="float:right; width:200px; background:#e3e3e3; margin-left:1em; margin-right:1em; border-spacing:1px;" cellpadding="5"

Revision as of 00:43, 8 February 2009


Usage Documentation:

Leave unknown fields BLANK!

Variable Supported Values Usage
Critter Name
Image File filename on the elanthipedia server
Agi # The creature's Agility as determined by APPRAISE. Put a range such as 10< if exact numbers are not available.
Ref # The creature's Reflex as determined by APPRAISE. Put a range such as 10< if exact numbers are not available.
Str # The creature's Strength as determined by APPRAISE. Put a range such as 10< if exact numbers are not available.
MinCap # The minimum amount of weapons that is required to reasonably hunt this creature.
MaxCap # The maximum amount of weapon skill that this creature will teach before it becomes not worth the effort.
BodyType (type) The creatures body type, such as humanoid, etc.
Skinnable yes/y/no/n Can the creature be skinned?
Has Coins yes/y/no/n Does the creature directly drop coins?
Has Gems yes/y/no/n Does the creature directly drop coins?
Has Boxes yes/y/no/n Does the creature drop boxes?
Evil yes/y/no/n Is the creature evil, undead, or cursed, such as the type affected by blessed equipment?
Corporeal yes/y/no/n Must blessed weapons be used to strike the creature?
BackStabbable yes/y/no/n Can the creature be backstabbed?
Poachable yes/y/no/n Can the creature be poached?
Casts Spells yes/y/no/n Does the creature cast spells?
Attack Range All/Melee/Pole/Ranged/(Ranged/Melee) What range can the creature attack from?
Stealthy yes/y/no/n Does the creature use stealth on a regular basis?
Special yes/y/no/n Does the creature have a special non-spell attack, including but not limited to poison or disease? Please give details in the main entry if so.
Province Forfedhdar, Ilithi, Therengia, Qi, Zoluren List which provinces the creature can be found
City Which city the creature may be found near
MapList# * {{rmap|Map #|Map Name}} List the locations the creature can be found.
Manipulated yes/y/no/n Can the creature be manipulated? Leave blank for unknown.
InitCost # Concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you)





{{Critter at a Glance | 
      Critter Name    = |
      Image File      = |
      Skinnable       = |
      Has Coins       = |
      Has Gems        = |
      Has Boxes       = |
      Evil            = |
      Corporeal       = |
      BackStabbable   = |
      Poachable       = |
      Casts Spells    = |
      Attack Range    = |
      Stealthy        = |
      Special         = |
      Province        = |
      City            = |
      MapList         = |
      Skin Name       = |
      Skin Type       = |
      Weight          = |
      Tannable        = |
      NumPieces       = |
      Crushable       = |
      RequiredRanks   = |
      MaxValKro       = |
      MaxValLir       = |
      MaxValDok       = |
      MaxArranged     = |
}}

Leave unknown fields BLANK!


Maintenance Cost is calculated and handled by the template, no user input required for this item.

Variable Supported Values Usage

Copy and paste the following:

{{Manipulation |
  Manipulated  = |
  InitCost     = |
  InitCost2    = |
  InitCost3    = |
  InitCost4    = |
  InitCost5    = |
}}