Dusk ogre: Difference between revisions
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==In Depth== |
==In Depth== |
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* With 73 ranks in Light Edged, able to kill them easily but learning state did not move from clear. |
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===Area=== |
===Area=== |
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Some rooms are filled with roots that will catch you and put you in roundtime, up to 30 seconds. {{skill|Escaping}} will reduce the roundtime by 1 second for each rank of escaping. 30 ranks in escaping is enough to avoid them completely. |
Some rooms are filled with roots that will catch you and put you in roundtime, up to 30 seconds. {{skill|Escaping}} will reduce the roundtime by 1 second for each rank of escaping. 30 ranks in escaping is enough to avoid them completely. |
Revision as of 01:05, 3 July 2011
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Description
Slightly smaller than a troll, this dusk ogre looks like it has been covered in a skin of hardened lava. Its face is a twisted mask of hatred, its eyes large and glowing red as hot coals. Its hands flex open, flex closed slowly, continuously, as though fed by the memory of some fond dismemberment.
In Depth
- With 73 ranks in Light Edged, able to kill them easily but learning state did not move from clear.
Area
Some rooms are filled with roots that will catch you and put you in roundtime, up to 30 seconds. Escaping skill will reduce the roundtime by 1 second for each rank of escaping. 30 ranks in escaping is enough to avoid them completely.
Equipment/Loot
- Boxes require 50 ranks of Lockpicking & Disarm
North of Passage:
- It is wearing a studded leather coat.
- It is carrying an oval shield, a mace.
South of Passage:
- It is wearing a studded leather coat.
- It is carrying an oval shield, a cudgel.
Categories:
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Riverhaven creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Ogre