Grizzly Claw (2.0): Difference between revisions
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==Notes== |
==Notes== |
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- Knocks down an opponent that is at melee range |
- Knocks down an opponent that is at melee range and can push them back to pole range. |
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- Can be self cast to remove webs, chance of success is based upon amount of mana used. |
- Can be self cast to remove webs, chance of success is based upon amount of mana used. |
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- Can be self cast even unwebbed if you want to learn [[ |
- Can be self cast even unwebbed if you want to learn [[Primary Magic skill|Primary Magic]] and [[Harness Ability skill|Harness]]. |
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- Cannot be cast in heavily urban areas, somewhat dependant on bonus. |
- Cannot be cast in heavily urban areas, somewhat dependant on bonus. |
Revision as of 20:26, 12 July 2008
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Abbreviation: | GRIZ | |
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Prerequisites: | See the Wind | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 12 / Unknown | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | One person/creature. | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Ah, <Ranger>, such a potent spell in the right hands! Grizzly Claw will magically enhance your empty palm, giving it the strength and accuracy of a mighty bear! When you cast this, the energy of the sharp claw can not be held back so it will strike out immediately, knocking down and perhaps stunning your foes. Alternatively, you can cast it on yourself in an attempt to shred webs binding you, with more mana increasing the chance that it will work.
You'll also need to be close to your target or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness. | |
Effect: | Unknown | |
Example Messaging: | Unknown | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Knocks down an opponent that is at melee range and can push them back to pole range.
- Can be self cast to remove webs, chance of success is based upon amount of mana used.
- Can be self cast even unwebbed if you want to learn Primary Magic and Harness.
- Cannot be cast in heavily urban areas, somewhat dependant on bonus.