Slink command: Difference between revisions

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{{tt|slink}} is a [[Prydaen]]-specific movement command. It can be used while stationary as a roleplaying verb, or coupled with a direction in order to slink into or out of a room.
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==Syntax==
[[Category:Commands]]
{{tt|slink}}
:<Prydaen> slinks back and forth, like a restless predator on the prowl.

{{tt|slink}} <{{tt|person}}>
:<Prydaen> comes slinking up to you with fluid grace, curling her tail lazily in the air.

{{tt|slink}} <{{tt|self}}>
:<Prydaen> slinks back and forth a bit, flicking her tail restlessly.

{{tt|slink}} <{{tt|left/right}}>
:<Prydaen> swivels left/right then slinks back and forth restlessly.
{{tt|slink}} <{{tt|left/right}}> <{{tt|person}}>
:<Prydaen> slinks noiselessly past <Person> to the <left/right>.

{{tt|slink}} <{{tt|Behind}}> <{{tt|Person}}>
:<Prydaen> slinks up behind <Person>, tail twitching mischievously.

{{tt|slink}} <{{tt|object}}>
:<Prydaen> slinks up to an <object> and adopts a wary pose.
{{tt|slink}} <{{tt|Behind}}> <{{tt|object}}>
:<Prydaen> slinks up behind an <object> and adopts a wary pose.
{{tt|slink}} <{{tt|direction}}>
:&lt;Prydaen&gt; just slinked off gracefully, moving <direction>.
:&lt;Prydaen&gt; just came slinking in.

[[Category:Commands]][[race association is::prydaen| ]]

Revision as of 12:04, 12 August 2010

SLINK is a Prydaen-specific movement command. It can be used while stationary as a roleplaying verb, or coupled with a direction in order to slink into or out of a room.

Syntax

SLINK

<Prydaen> slinks back and forth, like a restless predator on the prowl.

SLINK <PERSON>

<Prydaen> comes slinking up to you with fluid grace, curling her tail lazily in the air.

SLINK <SELF>

<Prydaen> slinks back and forth a bit, flicking her tail restlessly.

SLINK <LEFT/RIGHT>

<Prydaen> swivels left/right then slinks back and forth restlessly.

SLINK <LEFT/RIGHT> <PERSON>

<Prydaen> slinks noiselessly past <Person> to the <left/right>.

SLINK <BEHIND> <PERSON>

<Prydaen> slinks up behind <Person>, tail twitching mischievously.

SLINK <OBJECT>

<Prydaen> slinks up to an <object> and adopts a wary pose.

SLINK <BEHIND> <OBJECT>

<Prydaen> slinks up behind an <object> and adopts a wary pose.

SLINK <DIRECTION>

<Prydaen> just slinked off gracefully, moving <direction>.
<Prydaen> just came slinking in.