Smite Horde (2.0): Difference between revisions

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|name=Smite Horde
|name=Smite Horde
|abbrev=SMH
|abbrev=SMH
|prereqs=[[Smite Foe]]
|prereqs=[[Smite Foe]], 20th circle
|minprep=15
|minprep=15
|castcap=
|castcap=

Revision as of 22:33, 19 July 2008


Paladin thumb.jpgPaladin Guild


Smite Horde
Abbreviation: SMH
Prerequisites: Smite Foe, 20th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 15 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Just a general <cast,> but hits anything engaged (in pole or melee range) with the Paladin.
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: When successful, the Smite Horde spell strikes similar to Smite Foe. This spell is effective against targets engaged in close combat with you. As you grow in the guild and improve your skills in magic, the number of targets you may engage with the spell will increase.
Effect: Unknown
Example Messaging: As you bow your head and chant, a brilliant disc of light coalesces before you. Spinning slowly at first, it gains momentum until blue-white sparks shoot off in every direction in a blinding display. Spreading your arms wide in a final decisive gesture, the coruscating light explodes, sending razor-edged rays flying out in all directions!

A razor-edged ray of light lands a <level> hit against <target's> <body part>!

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Will be changed to a nonlethal disabling spell due to TM conversion.
  • One ray of light shoots out per opponent engaged with the Paladin and stands a greater chance of hitting a larger body part than a smaller one.