Category:Berserks: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Incomplete}}
{{RTOC}}
{{RTOC}}
Berserks are powerful short term combat buffs.

*When berserks are activated, they consume a large of Inner Fire, and further have a small drain while they are active. While it is possible to have multiple Berserks going, the cost will make it impractical without a steady stream of victims.
Berserks no longer have the knock down, stun, or death results when they end (some restrictions apply), and have had their restrictions on vision and movement removed.
*Berserks prevent the initiation of [[Barbarian Meditations]] and may break the effects of an active meditation.

==Syntax==
When berserks are activated, they consume a large of Inner Fire, and further have a small drain while they are active. While it is possible to have multiple Berserks going, the cost will make it impractical without a steady stream of victims.

Berserks may break the effects of a meditation, and they cannot be started while Berserking.

BERSERK LIST - Recall all known berserker rages you can perform.
BERSERK LIST - Recall all known berserker rages you can perform.

BERSERK <ability> - Throw yourself into the specified frenzy.
BERSERK <ability> - Throw yourself into the specified frenzy.

BERSERK STOP - Attempts to end all active berserks.
BERSERK STOP - Attempts to end all active berserks.

==Trivia==
*They are named after natural disasters.
*Berserks no longer have the knock down, stun, or death results when they end (some restrictions apply), and have had their restrictions on vision and movement removed.




Line 37: Line 35:
|[[Tsunami Berserk|Tsunami]]||Berserk||Augmentation||Expert||Flame||2||6||Increases Balance and Power of held weapon, reduces chance of critical miss
|[[Tsunami Berserk|Tsunami]]||Berserk||Augmentation||Expert||Flame||2||6||Increases Balance and Power of held weapon, reduces chance of critical miss
|}
|}

{{Cat|Barbarian Abilities}}
{{Cat|Barbarian Abilities}}

Revision as of 23:47, 6 September 2014

Berserks are powerful short term combat buffs.

  • When berserks are activated, they consume a large of Inner Fire, and further have a small drain while they are active. While it is possible to have multiple Berserks going, the cost will make it impractical without a steady stream of victims.
  • Berserks prevent the initiation of Barbarian Meditations and may break the effects of an active meditation.

Syntax

 BERSERK LIST - Recall all known berserker rages you can perform.
 BERSERK <ability> - Throw yourself into the specified frenzy.
 BERSERK STOP - Attempts to end all active berserks.

Trivia

  • They are named after natural disasters.
  • Berserks no longer have the knock down, stun, or death results when they end (some restrictions apply), and have had their restrictions on vision and movement removed.


Ability Type Skill Difficulty Path Cost Prereqs Effect
Avalanche Berserk Augmentation Intro Horde 1 0 Pulsing Fatigue Regeneration
Famine Berserk Augmentation Basic Flame 1 1 Pulsing Vitality Regeneration
Tornado Berserk Augmentation Basic Predator 2 1 Shield and Stamina Bonus
Wildfire Berserk Augmentation Basic Horde 2 3 Agility and Damage Bonus
Earthquake Berserk ? Advanced Horde 3 4 Engaged Damage over Time
Flashflood Berserk Augmentation Advanced Predator 2 3 Pulsing AntiStun/AntiWeb/Standup
Cyclone Berserk Augmentation Advanced Flame 2 3 Charisma and Voice Recovery Bonus
Volcano Berserk Augmentation Expert Horde 3 6 Un-killable by normal means. Cannot be used in many other abilities.
Tsunami Berserk Augmentation Expert Flame 2 6 Increases Balance and Power of held weapon, reduces chance of critical miss

Pages in category "Berserks"

The following 13 pages are in this category, out of 13 total.