Tournament of Wyverns: Difference between revisions
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*Tournaments have three general formats: Limited, Unlimited, and Special, each with its own rulesets. |
*Tournaments have three general formats: Limited, Unlimited, and Special, each with its own rulesets. |
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===Limited Rules=== |
===Limited Rules=== |
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*Native guild abilities and "team buffs" only, no outside or item-based help. No herbs, no buffs from non-team-members, no wands, no acid, no gyres (outside specific conditional mentioned later), no automata, etc. |
*Native guild abilities and "team buffs" only, no outside or item-based help. No herbs, no buffs from non-team-members, no wands, no acid, no gyres (outside specific conditional mentioned later), no automata, etc. Naphtha is allowed since it falls under the "native guild ability" with Ignition Point. Regen atmo, stun hiders, and stat rings from the [[Hand of Glory]] are allowed. |
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*"Team" buffs are limited to native guild spells, a runic/heroic tattoo for each participant, and the "equivalent" of two scroll slots for magic-using team members. Equivalent in this case being two scrolls, two spells in a gyre**, UNLEASHing one other buff etc. [Note: the gyre and UNLEASH conditions are self-use-only, no giving everyone Awaken with a gyre] |
*"Team" buffs are limited to native guild spells, a runic/heroic tattoo for each participant, and the "equivalent" of two scroll slots for magic-using team members. Equivalent in this case being two scrolls, two spells in a gyre**, UNLEASHing one other buff etc. [Note: the gyre and UNLEASH conditions are self-use-only, no giving everyone Awaken with a gyre] |
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*Thieves are allowed an MEF wand, one will be provided if needed. TM foci are allowed, parallel foci are not. |
*Thieves are allowed an MEF wand or cast, one will be provided if needed. TM foci are allowed, parallel foci are not. |
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===Unlimited Rules=== |
===Unlimited Rules=== |
Latest revision as of 22:11, 21 October 2024
Tournament of Wyverns General Information
- A special tournament-style sub-category of the standard Wyvern Trials held periodically.
- Available for participants of all skill ranges - ranging from characters who hunt goblins all the way up to bone wyverns.
- Meant to be a fun activity - no griefing or harassment allowed, and bickering kept to a minimum. Feel free to taunt your opponent(s) during the fight though!
- Triage available on hand, commonly at least one empath as well as one cleric for any technical mishaps.
- Spectators are more than welcome as well! Cheer (or boo!) the players as they fight - keep it respectful
Tournament Rules
- Tournaments have three general formats: Limited, Unlimited, and Special, each with its own rulesets.
Limited Rules
- Native guild abilities and "team buffs" only, no outside or item-based help. No herbs, no buffs from non-team-members, no wands, no acid, no gyres (outside specific conditional mentioned later), no automata, etc. Naphtha is allowed since it falls under the "native guild ability" with Ignition Point. Regen atmo, stun hiders, and stat rings from the Hand of Glory are allowed.
- "Team" buffs are limited to native guild spells, a runic/heroic tattoo for each participant, and the "equivalent" of two scroll slots for magic-using team members. Equivalent in this case being two scrolls, two spells in a gyre**, UNLEASHing one other buff etc. [Note: the gyre and UNLEASH conditions are self-use-only, no giving everyone Awaken with a gyre]
- Thieves are allowed an MEF wand or cast, one will be provided if needed. TM foci are allowed, parallel foci are not.
Unlimited Rules
- No herbs, cow totems, or health mysandas.
Special Rules
- Special follows its own format with specific rules (only acid, only SLAPPING, etc.)