Pounce ability: Difference between revisions

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{{GuildAbility
{{GuildAbility
|name=Pounce
|name=Pounce
|guild=Ranger
|guild=ranger
|prereqs=
|prereqs=N/A
|slots=0
|slots=0
|diff=-
|diff=-
|contest1=finesse,
|type=
|contest2=Fortitude (if from hiding); Reflex if from the open
|contest1=-
|skill=-
|skill=-
|buffs=No buffs,
|path=
|debuffs=No debuffs,
|cost=
|dtype=Balance damage
|costs=
|htype=No heal
|desc=
|messaging=100th Circle:
|buffs=
You spring towards an armored warklin, with the strength of a lion.
|debuffs=
You angle yourself to knock an armored warklin to the ground!
|dtype=
You slam into an armored warklin, knocking it off balance!
|htype=

|messaging=
Cooldown messaging:
You're too tired from the last time you pounced on some prey.
}}
}}
__NOTOC__
__NOTOC__
==Notes==
==Notes==
available at level 1, which improves at level 100! At level 1, it will jump you to melee with a target. At level 100, you will also attempt to knock them down. It's a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
available at level 1, which improves at level 100! At level 1, it will jump you to melee with a target. At level 100, you will also attempt to knock them down. It's a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.

Cooldown is approximately 2 minutes between uses.

Revision as of 11:48, 20 January 2023

Ranger thumb.jpgRanger Guild
Pounce
Requirements: N/A
Slot Cost: 0
Difficulty: None
Type / Skill: Unknown / -
Contest: finesse vs. Fortitude (if from hiding); Reflex if from the open
Path: Unknown
Description: Unknown
Effect: +No buffs, -No debuffs, Balance damage
Messaging: 100th Circle:

You spring towards an armored warklin, with the strength of a lion. You angle yourself to knock an armored warklin to the ground! You slam into an armored warklin, knocking it off balance!

Cooldown messaging: You're too tired from the last time you pounced on some prey.



Notes

available at level 1, which improves at level 100! At level 1, it will jump you to melee with a target. At level 100, you will also attempt to knock them down. It's a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.

Cooldown is approximately 2 minutes between uses.