Pounce ability: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{GuildAbility |name=Pounce |guild=Ranger |prereqs= |slots=0 |diff=- |type= |contest1=- |skill=- |path= |cost= |costs= |desc= |buffs= |debuffs= |dtype= |htype= |messaging= }}...") |
No edit summary |
||
Line 1: | Line 1: | ||
{{GuildAbility |
{{GuildAbility |
||
|name=Pounce |
|name=Pounce |
||
|guild= |
|guild=ranger |
||
|prereqs= |
|prereqs=N/A |
||
|slots=0 |
|slots=0 |
||
|diff=- |
|diff=- |
||
⚫ | |||
|type= |
|||
|contest2=Fortitude (if from hiding); Reflex if from the open |
|||
⚫ | |||
|skill=- |
|skill=- |
||
⚫ | |||
|path= |
|||
⚫ | |||
|cost= |
|||
|dtype=Balance damage |
|||
|costs= |
|||
⚫ | |||
|desc= |
|||
⚫ | |||
⚫ | |||
You spring towards an armored warklin, with the strength of a lion. |
|||
⚫ | |||
You angle yourself to knock an armored warklin to the ground! |
|||
|dtype= |
|||
You slam into an armored warklin, knocking it off balance! |
|||
⚫ | |||
⚫ | |||
Cooldown messaging: |
|||
You're too tired from the last time you pounced on some prey. |
|||
}} |
}} |
||
__NOTOC__ |
__NOTOC__ |
||
==Notes== |
==Notes== |
||
available at level 1, which improves at level 100! At level 1, it will jump you to melee with a target. At level 100, you will also attempt to knock them down. It's a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open. |
available at level 1, which improves at level 100! At level 1, it will jump you to melee with a target. At level 100, you will also attempt to knock them down. It's a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open. |
||
Cooldown is approximately 2 minutes between uses. |
Revision as of 11:48, 20 January 2023
Requirements: | N/A | |
---|---|---|
Slot Cost: | 0 | |
Difficulty: | None | |
Type / Skill: | Unknown / - | |
Contest: | finesse vs. Fortitude (if from hiding); Reflex if from the open | |
Path: | Unknown | |
Description: | Unknown | |
Effect: | +No buffs, -No debuffs, Balance damage | |
Messaging: | 100th Circle:
You spring towards an armored warklin, with the strength of a lion. You angle yourself to knock an armored warklin to the ground! You slam into an armored warklin, knocking it off balance! Cooldown messaging: You're too tired from the last time you pounced on some prey. |
Notes
available at level 1, which improves at level 100! At level 1, it will jump you to melee with a target. At level 100, you will also attempt to knock them down. It's a Finesse vs Fortitude if done from stealth, and Finesse vs Reflex if done in the open.
Cooldown is approximately 2 minutes between uses.