River in the Sky: Difference between revisions
Jump to navigation
Jump to search
m (prerequisites change) |
No edit summary |
||
Line 15: | Line 15: | ||
|slot=2 |
|slot=2 |
||
|pulse=- |
|pulse=- |
||
|illegal=no |
|||
|corrupt=no |
|||
|desc=Gifted to the Ranger Guild by an unknown benefactor, the cryptically named River in the Sky is a form of total-body shapeshifting as practiced by the Life Dragons. While the spell is active, the sum total of the magician's anatomy can briefly enter flux. This fluid, biology-defying state makes it possible to avoid any blow of realistic scope. However, the spell can only be safely activated so often, leaving the magician to their own conventional defenses for a time. |
|desc=Gifted to the Ranger Guild by an unknown benefactor, the cryptically named River in the Sky is a form of total-body shapeshifting as practiced by the Life Dragons. While the spell is active, the sum total of the magician's anatomy can briefly enter flux. This fluid, biology-defying state makes it possible to avoid any blow of realistic scope. However, the spell can only be safely activated so often, leaving the magician to their own conventional defenses for a time. |
||
|buffs=No buffs |
|buffs=No buffs |
Latest revision as of 14:23, 13 August 2023
|
Abbreviation: | RITS | |
---|---|---|
Prerequisites: | Embed the Cycle | |
Signature: | No | |
Spell Slots: | 2 | |
Ward Slots: | This spell uses 1 ward slot when cast by Rangers, 2 ward slots for everyone else. | |
Mana Type: | Life Magic | |
Spell Type: | standard / warding | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Self | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | no | |
Corruption: | no | |
Description: | Gifted to the Ranger Guild by an unknown benefactor, the cryptically named River in the Sky is a form of total-body shapeshifting as practiced by the Life Dragons. While the spell is active, the sum total of the magician's anatomy can briefly enter flux. This fluid, biology-defying state makes it possible to avoid any blow of realistic scope. However, the spell can only be safely activated so often, leaving the magician to their own conventional defenses for a time. | |
Effect: | The first hit registered in X seconds is completely negated.
Vitality shield even while hit-negation is on cool down. | |
Example Messaging: | Your body ripples and momentarily transforms fluidly, causing the attack to miss cleanly.
Recovery: You sense the last subtle remnants of rippling in your form subside. RELEASE: Your body feels more weighty and inflexible than it did a moment before. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- While active, will cause the first hit registered in X seconds to be completely negated, where X ranges from half a minute to exactly one minute based on Potency of the spell. Also it looks a little creepy.
- Provides resistance to vitality damage scaling from 0% at minimum mana to 10% at maximum mana. The vitality shield is active even when the hit negation is on cooldown.
- Can be adjusted to trigger on any/low/medium/hard hits, instead of always triggering on any hit. CASTing syntax: ANY, LOW, MID, or HIGH.