Weapon:Damaris halberd: Difference between revisions

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{{Weapon
{{Weapon
|name=Damaris halberd
|noun=halberd
|noun=halberd
|newapp2=Yes
|newapp2=Yes
|look=-
|look=You see nothing unusual.
|MTag=-
|range=pole
|range=pole
|adraw=No
|adraw=No
Line 18: Line 20:
|metal=yes
|metal=yes
|weight=90
|weight=90
|wearloc=-
|lsize=22
|wsize=2
|hsize=1
|enchanted=No
|enchanted=No
|appcost=162,500
|appcost=162,500
Line 23: Line 29:
|fname=No
|fname=No
}}
}}
{{DamarisWeapon}}

Revision as of 21:26, 5 November 2021


Damaris halberd
Look: You see nothing unusual.
Type: Polearms
Range: pole
Puncture: severe (13/28)
Slice: severe (13/28)
Impact: somewhat heavy (8/28)
Fire: no (0/28)
Cold: no (0/28)
Electric: no (0/28)
Force of Impact: fairly (5/17)
Balance: poorly (3/17)
Suitedness: extremely well (11/17)
Construction: extremely resistant (15/18)
Metal: Yes
Weight: 90 stones
Appraised Cost: 162,500 Kronars130,000 Lirums <br />117,260 Dokoras <br />162.5 LTBpoints <br />162.5 Tickets <br />162.5 Scrips <br />
Properties:
Dimensions: 22 length x 2 width x 1 height
Sources: Source is Sleeping Dragon Corn Maze 447/End loot, Sleeping Dragon Corn Maze 443/End loot, Sleeping Dragon Corn Maze 439/End loot, Aesthene's Close 449/End Loot


About Damaris Weapons

Damaris weapons can be combined and TURNed to swap weapon forms. The weapons come with 5 weapon slots and 180-days of TURNing. Potency crystals will add 5 slots each until it hits a max of 15 weapons and infuser stones will add another 180-days of TURNing each.

Damaris weapons can be COMBINEd and REMOVEd at the wielder's whim.

Weapon damage impacts the weapon's current form, regardless of which weapon incurred the damage. Only the current weapon needs to be repaired to remove damage.