Major Physical Protection: Difference between revisions
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(MAPP is a basic, not intermediate spell.) |
m (+mana type) |
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|validtarget=Self |
|validtarget=Self |
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|guild=Cleric |
|guild=Cleric |
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|magic=Holy Magic |
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|spellbook=Holy Defense |
|spellbook=Holy Defense |
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|prereqs=[[Minor Physical Protection]] |
|prereqs=[[Minor Physical Protection]] |
Latest revision as of 10:41, 8 April 2021
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | MAPP | |
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Prerequisites: | Minor Physical Protection | |
Signature: | No | |
Spell Slots: | 3 | |
Mana Type: | Holy Magic | |
Spell Type: | standard / augmentation | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | Self | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle. | |
Effect: | +Defending skill, +Evasion skill | |
Example Messaging: | Start/Refresh: A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field. A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints. End: The field of silver-blue light dissipates from around you. The sense of calm focus leaves you, and your joints feel strangely stiffer than before. | |
Devices/Tattoos: | Silver inkpot |
Notes
- Can be placed into the Osrel Meraud orb.