Talk:Zone map: Difference between revisions
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The visual representation of the distance calculation is very nicely done. But it only goes up to distances of 10, while it appears that zone 00 (Fang Cove) is further than that from zones A (Muspar'i) and B. I calculate those distances at 12 and 11, respectively; it's 9 up and 9 or 7 over: 9^2 + 9^2 = 162 > 12^2, 9^2 + 7^2 = 130 > 11^2. I don't believe any other distances greater than 10 exist between any zones containing locations. Does the game in fact treat these zones as having those greater distances between them? Or does it use some other mechanic, such as defaulting them to 10, or asserting that their distance is too great for any mechanic that relies on distance? --[[User:DSETHK93|DSETHK93]] ([[User talk:DSETHK93|talk]]) 23:48, 2 March 2021 (CST) |
The visual representation of the distance calculation is very nicely done. But it only goes up to distances of 10, while it appears that zone 00 (Fang Cove) is further than that from zones A (Muspar'i) and B. I calculate those distances at 12 and 11, respectively; it's 9 up and 9 or 7 over: 9^2 + 9^2 = 162 > 12^2, 9^2 + 7^2 = 130 > 11^2. I don't believe any other distances greater than 10 exist between any zones containing locations. Does the game in fact treat these zones as having those greater distances between them? Or does it use some other mechanic, such as defaulting them to 10, or asserting that their distance is too great for any mechanic that relies on distance? --[[User:DSETHK93|DSETHK93]] ([[User talk:DSETHK93|talk]]) 23:48, 2 March 2021 (CST) |
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:The zone map existed long before Fang Cove was a thing. 10 was just the furthest distance that could be traveled at the time so the chart didn't need to show longer distances. The chart doesn't represent an upper limit to the calculation, so 11 and 12 are the correct numbers for those distances between Fang Cove and Muspari/Hvaral.--[[User:GABRIEL6|GABRIEL6]] ([[User talk:GABRIEL6|talk]]) 17:58, 3 March 2021 (CST) |
:The zone map existed long before Fang Cove was a thing. 10 was just the furthest distance that could be traveled at the time so the chart didn't need to show longer distances. The chart doesn't represent an upper limit to the calculation, so 11 and 12 are the correct numbers for those distances between Fang Cove and Muspari/Hvaral. You can see the mana needed on the [[Moongate]] page.--[[User:GABRIEL6|GABRIEL6]] ([[User talk:GABRIEL6|talk]]) 17:58, 3 March 2021 (CST) |
Revision as of 17:59, 3 March 2021
Maps Still Needing Zone Placement
These maps still need placement in their appropriate zone(s). They are typically maps that are near zone borders and simply need someone to go through in game and verify which zone the majority of the map belongs to.
If a map is predominantly made up of one zone, with a smattering of non-landmark rooms from another zone, just include it in the first zone.
If a map contains large portions made up two zones, include it in both zones with the qualifier 'Portions of' in front of it. This is also the approach to take if only a smattering of rooms belong to one zone, but they make up a landmark area.
- Map 3 - Outside the West Gate + Lake of Dreams
- Map 3a - Temple Hill Housing Area
- Map 4 - Goblins + The Hunting Preserve
- Map 11 - NTR, including Vipers + Rock Guardians
- Map 11a - Leucros and Vipers
- Map 12 - More NTR + Reavers
- Map 12a - Dense Copse + Temple
- Map 13a - North Roads Caravansary
- Map 14 - Blue-Belly Crocodile Area, Homes, a few other things
- Map 14a - Gate of Souls
- Map 14b - Greater Fist
- Map 14c - Swim to Haven!
- Map 31c - Pejek Bog
- Map 31e - Abandoned Castle
- Map 33 - Road to Theren
- Map 34d - Forest Gryphons
- Map 60b - River Sprites and Segoltha River
- Map 61a - Boggy Marsh of Leth, Moss Meys
- Map 61c - Treehopper Toads
- Map 70 - Outside the West gate of Shard
- Map 70a - Crystal Forest housing area
- Map 128a - Liirewsag River
Rakash Village and Road to Rakash Village
The placement of these two zones (MM and NN) are currently just a logical guess based on nearby locations and various Locate-shift capabilities. Confirmation of their exact locations would be appreciated as I am currently unable to do so myself.--Evran 18:30, 28 September 2010 (UTC)
- Done--Evran 20:01, 1 December 2010 (UTC)
Questions on the Map and Formulas
I'm very new to the guild, so I'm not yet comfortable with what the ranges should be; however, I know that something is wrong. On the page, it shows that I need a minimum of about 241 PM to go 2 zones on mainland with 80 mana in a moongate. I have 111 PM. I dropped a beam at the NE gate of Crossing (solidly in P) and opened a moongate from the south dock of the Haven ferry using 35 held mana. Because that location is not directly listed, I wanted to make sure I was solidly two zones away, so I went to Riverhaven. I was able to, at 111 PM, open a moongate to Crossing with 50 mana. The data on the page indicates I shouldn't be able to do it with any less than 241 PM at 80 mana. I think something is off on the page. --Aristrondr 04:04, 1 December 2010 (UTC)
Also just confirmed range with opening a gate from Throne City to Crossing at 111 PM using about 45 mana. --Aristrondr 04:47, 1 December 2010 (UTC)
- All those formulae I reconstructed from memory of output from the Coordinate Chart since I currently don't have access to the coordinate chart. I do remember at low ranks there was a certain minimum distance that kicked in regardless of skill, and I had placed that at a distance of 1. Its entirely possible that's a distance of >2 when the formula applies instead of the >=2 that I have listed. I also might have the whole mainland scale off by 100 ranks... When I'm able to actually run the coordinate program, I'll confirm them. Let me know what ranges you can get once you hit 141 ranks? That would let me know if I've got that off by 100 ranks or not.--Evran 19:59, 1 December 2010 (UTC)
- Okay, that should be fixed now. I had the both the distance modifiers and constant off by a bit so that the island to mainland values were correct, but the mainland numbers were wrong. Let me know if you find any more inconsistancies. --Evran 21:21, 1 December 2010 (UTC)
Visual Representation
The visual representation of the distance calculation is very nicely done. But it only goes up to distances of 10, while it appears that zone 00 (Fang Cove) is further than that from zones A (Muspar'i) and B. I calculate those distances at 12 and 11, respectively; it's 9 up and 9 or 7 over: 9^2 + 9^2 = 162 > 12^2, 9^2 + 7^2 = 130 > 11^2. I don't believe any other distances greater than 10 exist between any zones containing locations. Does the game in fact treat these zones as having those greater distances between them? Or does it use some other mechanic, such as defaulting them to 10, or asserting that their distance is too great for any mechanic that relies on distance? --DSETHK93 (talk) 23:48, 2 March 2021 (CST)
- The zone map existed long before Fang Cove was a thing. 10 was just the furthest distance that could be traveled at the time so the chart didn't need to show longer distances. The chart doesn't represent an upper limit to the calculation, so 11 and 12 are the correct numbers for those distances between Fang Cove and Muspari/Hvaral. You can see the mana needed on the Moongate page.--GABRIEL6 (talk) 17:58, 3 March 2021 (CST)