Black goblin: Difference between revisions
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===Skinning=== |
===Skinning=== |
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Successfully skinned a couple at 462. Rather poor skins however three of three tries were successful, War Mage had SUF up and no other bonuses in effect. |
Successfully skinned a couple at 462. Rather poor skins however three of three tries were successful, War Mage had SUF up and no other bonuses in effect. |
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===Combat Experience=== |
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===Combat 3.1=== |
===Combat 3.1=== |
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Optimal learning range appears to be 460-600 per an [[Talk:Black_goblin|appraise careful]] of the creature. |
Optimal learning range appears to be 460-600 per an [[Talk:Black_goblin|appraise careful]] of the creature. |
Revision as of 09:33, 1 May 2020
Missing or Incomplete Creature Information Needed |
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Description
The black goblin stares back at you with pale green eyes. Taller than an average Human and with a broad barrel chest, the black goblin supports its muscular frame on slightly bowed legs. Its thick ebon skin is heavily creased and resembles charred wood, an adaptation this breed has developed to blend easily into the shadows. The black goblin wears crudely stitched patchwork hunting leathers and a lopsided smirk. A woven harness filled fitted with numerous dull iron hurling axes is slung haphazardly over its shoulder, rattling softly against each other with every narrow stride.
In Depth
Equipment/Loot
It is wearing some patchwork leathers.
It is carrying a dull iron hurling axe with a sinew-wrapped leather hilt, a battered wooden shield sloppily painted with faded insignia.
Boxes appraise as "not take long", "trivially constructed", "simple matter" and "precisely at your level" at 550 locksmithing.
Skinning
Successfully skinned a couple at 462. Rather poor skins however three of three tries were successful, War Mage had SUF up and no other bonuses in effect.
Combat 3.1
Optimal learning range appears to be 460-600 per an appraise careful of the creature.
NOTE: With 500 parry and 450 evasion/shield and 80 agility/reflex more than 2 of these guys at a time will be rough. Optimal or not, you probably want approximately 500 average defenses (before buffs) before you use black gobs as your primary hunting area.
Another note: If you fight here when they're still a challenge, you probably want 250 First Aid at a minimum to reduce damage from tending out axes. With 220 skill I tended about a third of them without additional damage, the other times I caused moderately or drastically more damage from tending the axes out.
Secondary pool defenses started to move very slowly just short of 620.
With 434 weapons, a +86 buff 610 masteries and 70 agility they are still rather tough to hit.
- Incomplete articles
- Creatures without coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Ranged range-attacking creatures
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- Boar Clan creatures
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- Goblin