Item:Glass egg framed with delicate strands of gold/Prizes: Difference between revisions
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When you wave a {{ilink|i|glass egg framed with delicate strands of gold}} at a mob, it becomes a "champion" mob that uses boss mechanics, and when killed spawns a treasure sack. This sack can be searched for rewards. The types of rewards you get are based on their typical drops, with some mobs pulling from a special treasure hopper. |
When you wave a {{ilink|i|glass egg framed with delicate strands of gold}} at a mob, it becomes a "champion" mob that uses boss mechanics, and when killed spawns a treasure sack. This sack can be searched for rewards. The types of rewards you get are based on their typical drops, with some mobs pulling from a special treasure hopper. |
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*If the creature can drop feeder items, a roll is made to see if you get a feeder item. If so, it then does another roll to determine which feeder level you get. |
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*If you don't get a feeder item, it checks to see if a scroll is possible (if the creature can normally drop scrolls). |
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*If you didn't get a scroll and the creature was skinnable, a roll is made to see about getting a mix of skins/parts/bones. |
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*If you don't get skins, a roll is made to see about getting coins/gems. |
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*If you fail all of that, there's a pity prize category you can fall into. |
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===Weapons=== |
===Weapons=== |
Revision as of 16:31, 28 October 2018
When you wave a glass egg framed with delicate strands of gold at a mob, it becomes a "champion" mob that uses boss mechanics, and when killed spawns a treasure sack. This sack can be searched for rewards. The types of rewards you get are based on their typical drops, with some mobs pulling from a special treasure hopper.
- If the creature can drop feeder items, a roll is made to see if you get a feeder item. If so, it then does another roll to determine which feeder level you get.
- If you don't get a feeder item, it checks to see if a scroll is possible (if the creature can normally drop scrolls).
- If you didn't get a scroll and the creature was skinnable, a roll is made to see about getting a mix of skins/parts/bones.
- If you don't get skins, a roll is made to see about getting coins/gems.
- If you fail all of that, there's a pity prize category you can fall into.
Weapons
Armor
Clothing
- green tinker's vest lined with tiny pockets
- grey oilcloth cape with an oversized hood
- hooded deep burgundy linen coat with blackened buckles