Wilderness bonus: Difference between revisions

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*You howl like a wolf calling the pack!
*You howl like a wolf calling the pack!
*You bray like a trapped milk cow!
*You bray like a trapped milk cow!
[[page type is::ability| ]][[guild association is::ranger| ]]

Revision as of 01:22, 26 October 2008

General

The Ranger Bonus is a measure of an individual's connection to nature. The "bonus" is a misnomer, since it can have either a negative or a positive effect, depending on the situation. General consensus puts the maximum negative rank modifier at ~30% (unlimited) and the maximum positive rank modifier ~20% (limited by global caps). The actual rank modificaton is affected by both current attunement to nature and the "wildness" rating of the room you are in.

Skills Affected

  • Perception
  • Climbing
  • Hiding
  • Scouting
  • Skinning
  • Stalking
  • Swimming
  • Stealing (not confirmed)

(confirmed by GM-Zeyurn 8/08)

How to maintain a bonus

  • Stay out of the cities. There are two relevant primary categories of rooms in DR: In Town vs. Out of Town. There are also different degrees of In-Town or Out-of-Town. The longer you remain in an In-Town area the lower your bonus goes. You can restore your bonus by spending time in Out-of-Town Areas.

Pace Messages

Pace messages tell you what degree a room is In-Town or Out-of-Town. Simply type PACE.

  • You glance about the area while pacing back and forth, like a large, stalking mountain cat.
  • You pace back and forth, smiling slightly to yourself at the refreshing familiarity of the area.
  • You pace back and forth.
  • You pace back and forth, scowling slightly at your surroundings.
  • You pace back and forth like a trapped animal.

Current Status

If one HIDEs and then, while remaining hidden, HOWLs then one may get a better understanding of their current Ranger bonus.

  • You howl like a wolf calling the pack!
  • You bray like a trapped milk cow!