Zombie stomper: Difference between revisions

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'''Stealth:''' >729 w/snipe
'''Stealth:''' >729 w/snipe

Weapons are not moving past dabbling at 555.

Revision as of 14:23, 9 July 2017


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
To add any of the missing information listed above, use THIS FORM.
zombie stomper
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 460 to 625
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 


Description

Bits of rotting flesh drop off this large rotting biped. The tattered remains of a once-colorful jersey hang from its torso, and flaps of leather hang from ancient boots on its massive feet. The whole horrid mess is covered in a thick layer of mud. A look of combined rage and puzzlement adorns what's left of its face. Perhaps dinner is late?

In Depth

Notes

At 550 shield, 543 evasion, and 483 MO I can't dance with four without dancing badger.


Loot and Equipment

It is wearing the tatters of a mud-soaked togball uniform, some rotting leather boots.
It is carrying nothing!

Recall

Years ago, Boar Clan had a different togball field than the slick modern one used today. Unfortunately, it was placed on top of an ancient graveyard, whose spirits did not appreciate the use to which their final resting place as a playground. Details are shrouded in mystery, but the players became cursed to wander the field as undead. The field itself fell into swampy disrepair.

DR 3.0 Caps

Evasion: <600 soft cap. Does not move off dabbbling. 688 hard cap

             - soft capped at 567. - 6 June 17

Stealth: >729 w/snipe

Weapons are not moving past dabbling at 555.