Policy:Delays or slowdowns: Difference between revisions
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|Some delay between commands is a normal consequence of playing a game on a network. Delays are typically only a few seconds, but may occasionally be longer. Additionally, some delays may affect only one player, because he or she is having problems with a local network node. Delays, disconnections, or losses that are the direct result of service connections are no longer replaced for by Simutronics staff. See the section on repair/replacement for more information. [[Simutronics]] reserves the right of final judgment as to the verification of any slowdown-related claims. |
|Some delay between commands is a normal consequence of playing a game on a network. Delays are typically only a few seconds, but may occasionally be longer. Additionally, some delays may affect only one player, because he or she is having problems with a local network node. Delays, disconnections, or losses that are the direct result of service connections are no longer replaced for by Simutronics staff. See the section on repair/replacement for more information. [[Simutronics]] reserves the right of final judgment as to the verification of any slowdown-related claims. |
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[[Policy command]] |
Latest revision as of 13:35, 12 October 2016
Current Policy
POLICY article 8:
Delays or slowdowns |
Some delay between commands is a normal consequence of playing a game on a network. Delays are typically only a few seconds, but may occasionally be longer. Additionally, some delays may affect only one player, because he or she is having problems with a local network node. Delays, disconnections, or losses that are the direct result of service connections are no longer replaced for by Simutronics staff. See the section on repair/replacement for more information. Simutronics reserves the right of final judgment as to the verification of any slowdown-related claims. |