Commoner new player guide: Difference between revisions
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===Disadvantages to being a Commoner=== |
===Disadvantages to being a Commoner=== |
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Literally everything else. The best way around this is addressed in the next point. |
Literally everything else. The best way around this is addressed in the next point. |
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===Ability Choices=== |
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As a commoner, you have access to a library of zero powerful spells and abilities. These include: |
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Below is the suggested picking order: |
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1. |
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2. |
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3. |
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4. |
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===Training a Commoner=== |
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Do stuff and gain experience. |
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===Join a Guild=== |
===Join a Guild=== |
Revision as of 17:27, 12 March 2022
Start
This guide will be an all encompassing guide for those delving into the realm of commoners.
Roll up a character
First make a character
Play your character
Play your character. As a Commoner you'll have no real goals other than those you set yourself. And, without access to the magic skillset, or any real ability systems, you'll have a lot of free time. Which you'll need because advancing is really painful and slow as a Commoner.
Advantages to being a Commoner
A Commoner trains all skills at a secondary rate. Meaning, if you plan on becoming a Moon Mage, you can train weapons up a bit before joining. This is largely silly though, because all skills train as primary to 50 ranks, and then as secondary to 100 ranks.
Disadvantages to being a Commoner
Literally everything else. The best way around this is addressed in the next point.
Ability Choices
As a commoner, you have access to a library of zero powerful spells and abilities. These include:
Below is the suggested picking order: 1. 2. 3. 4.
Training a Commoner
Do stuff and gain experience.
Join a Guild
After a while you'll realize a Commoner is pretty boring. See New player guides for more information about guilds.
fin