Commoner new player guide: Difference between revisions

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===Disadvantages to being a Commoner===
===Disadvantages to being a Commoner===
Literally everything else. The best way around this is addressed in the next point.
Literally everything else. The best way around this is addressed in the next point.

===Ability Choices===
As a commoner, you have access to a library of zero powerful spells and abilities. These include:

Below is the suggested picking order:
1.
2.
3.
4.

===Training a Commoner===
Do stuff and gain experience.


===Join a Guild===
===Join a Guild===

Revision as of 17:27, 12 March 2022

Start

This guide will be an all encompassing guide for those delving into the realm of commoners.

Roll up a character

First make a character

Play your character

Play your character. As a Commoner you'll have no real goals other than those you set yourself. And, without access to the magic skillset, or any real ability systems, you'll have a lot of free time. Which you'll need because advancing is really painful and slow as a Commoner.

Advantages to being a Commoner

A Commoner trains all skills at a secondary rate. Meaning, if you plan on becoming a Moon Mage, you can train weapons up a bit before joining. This is largely silly though, because all skills train as primary to 50 ranks, and then as secondary to 100 ranks.

Disadvantages to being a Commoner

Literally everything else. The best way around this is addressed in the next point.

Ability Choices

As a commoner, you have access to a library of zero powerful spells and abilities. These include:

Below is the suggested picking order: 1. 2. 3. 4.

Training a Commoner

Do stuff and gain experience.

Join a Guild

After a while you'll realize a Commoner is pretty boring. See New player guides for more information about guilds.

fin