Spirit Health: Difference between revisions

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m (Changed the format of the table to match those for Vitality and Fatigue.)
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==Spirit Health Levels==
==Spirit Health Levels==


{|align=left class=wikitable
{| class="wikitable"
!% Spirit
!Health Message
!Combat Message
|-
|-
! Percentage
|101+||full of life||mighty
! Combat Message
! {{com|HEALTH}} Message
|-
|-
| >100%
|100||full of life||
| mighty
| full of life
|-
|-
| 100%
|90-99||very strong||shaky
| No Message
| full of life
|-
|-
| 99%-90%
|80-89||strong||very shaky
| shaky
| very strong
|-
|-
| 89%-80%
|70-79||wavering slightly||weak
| very shaky
| strong
|-
|-
| 79%-70%
|60-69||rather shaky||very weak
| weak
| wavering slightly
|-
|-
| 69%-60%
|50-59||weak||drained
| very weak
| rather shaky
|-
|-
| 59%-50%
|40-49||very weak||very drained
| drained
| weak
|-
|-
| 49%-40%
|30-39||extremely weak||cold
| very drained
| very weak
|-
|-
| 39%-30%
|20-29||cold||very cold
| cold
| extremely weak
|-
|-
| 29%-20%
|10-19||empty||empty
| very cold
| cold
|-
|-
| 19%-10%
|1-9||lifeless||desolate
| empty
| empty
|-
|-
| 9%-1%
|0||dead||nonexistent
| desolate
| lifeless
|-
|-
| <1%
| nonexistent
| dead
|}
|}



Revision as of 22:07, 3 January 2010

Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Vigil spell is the spirit health booster, playing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.


Formula

File:SpiritFormula.gif


Spirit Health Levels

Percentage Combat Message HEALTH Message
>100% mighty full of life
100% No Message full of life
99%-90% shaky very strong
89%-80% very shaky strong
79%-70% weak wavering slightly
69%-60% very weak rather shaky
59%-50% drained weak
49%-40% very drained very weak
39%-30% cold extremely weak
29%-20% very cold cold
19%-10% empty empty
9%-1% desolate lifeless
<1% nonexistent dead