Spirit Health: Difference between revisions

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'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent every minute. While the [[Vigil]] spell is ''the'' spirit health booster, playing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.
'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Vigil]] spell is ''the'' spirit health booster, [[play]]ing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.


A character's spirit health is determined using the following formula:
A character's spirit health is determined using the following formula:

Revision as of 06:39, 18 November 2007

Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Vigil spell is the spirit health booster, playing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.

A character's spirit health is determined using the following formula:


File:SpiritFormula.gif


Spirit Health Levels

mighty and unconquerable 101%+
full of life 100%
very strong 90-99%
strong 80-89%
wavering slightly 70-79%
rather shaky 60-69%
weak 50-59%
very weak 40-49%
extremely weak 30-39%
cold 20-29%
empty 10-19%
lifeless 1-9%
dead 0%-