Rock guardian (1): Difference between revisions
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== Combat 3.0 == |
== Combat 3.0 == |
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TM and weapons slow down at 250 ranks. |
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Capping debilitation at 250. |
Capping debilitation at 250. |
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Defensive soft cap at 260 ranks. |
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Still locking stealth at 270 ranks, tactics at 300. |
Revision as of 11:15, 4 December 2016
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Description
Huge! Approximately twenty feet high, the rock guardian looks like a construct of some kind. The entire thing is made of stone (very much like granite). Even so, the thing does not move awkwardly. Instead, its slow movements seem deliberate, almost graceful. Its face does not appear as fierce as its size might suggest. Instead, it looks almost sad. However, the size of its fists and the shuddering of the ground beneath its massive feet shakes out any cockiness you might have developed. You harbor no illusions. This thing is deadly.
In Depth
Special Defenses
Immune to cold and fire.
High natural armor.
Special Attacks
None. Be careful with equipment with these creatures. If your shield or weapon has low construction the attacks blocked and parried will damage them.
There are also occasional earthquakes in the area which can cause you to fall prone:
The ground shakes for a moment.
You fall down!
Equipment/Loot
Drops gems and coins worth 3-6 silver.
Stealth Training
Was able to begin training stealth around 190 ranks. Able to hide about 50% of the time at pole range with 191 in stealth and 37 in discipline.
Combat 3.0
TM and weapons slow down at 250 ranks.
Capping debilitation at 250.
Defensive soft cap at 260 ranks.
Still locking stealth at 270 ranks, tactics at 300.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures without boxes
- Construct creatures
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Stone Clan creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures