Boxes *KS* (script): Difference between revisions

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(Initial page/script creation. Comprehensive box popping ahoy!)
 
m (added link to talk page and cleaned up description.)
Line 17: Line 17:
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.
:# Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.
:# When the container is empty, or you’re mind locked, it will then re-equip all armor.
<br>

One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too. If you are already holding the box in your hand, it will choose to work on that box instead of what's in your designated container. :-)
<br>
<br>
==Special Notes==
==Special Notes==
Line 23: Line 26:
I highly recommend that upon installing the script for any particular character, that you delete the prompts altogether and replace them with the exact “setvariable” value that you wish to use. This will make the script automatically use your specific containers without ever asking for them again. Just take care to note the sequence of labels. You can readily maintain the flow via use of “setvariable” and “goto”.
I highly recommend that upon installing the script for any particular character, that you delete the prompts altogether and replace them with the exact “setvariable” value that you wish to use. This will make the script automatically use your specific containers without ever asking for them again. Just take care to note the sequence of labels. You can readily maintain the flow via use of “setvariable” and “goto”.
<br><br>
<br><br>
If you have any particular feedback, I would love to hear it on the talk page!
If you have any particular feedback, I would love to hear it on the [[Talk:Boxes_*KS*_(Script)|talk]] page!
<br><br>
<br><br>
<pre>
<pre>
Line 65: Line 68:
# ----- ArmorStash ----- add the container that you want to put your armor in
# ----- ArmorStash ----- add the container that you want to put your armor in
# setvariable Z
# setvariable Z
#
# ---------------- same as above - # out all of the ArmorStash stuff.



StoreGemWarning:
StoreGemWarning:
Line 77: Line 79:
echo *** after having done so, delete this ***
echo *** after having done so, delete this ***
echo *** announcement at your convenience ***
echo *** announcement at your convenience ***
echo
echo *************************************
echo *************************************
echo
echo
Line 460: Line 461:
pause 1
pause 1
put glance
put glance
match Trunk trunk
match TrunkGlance trunk
match Chest chest
match ChestGlance chest
match Strongbox strongbox
match StrongboxGlance strongbox
match Crate crate
match CrateGlance crate
match Coffer coffer
match CofferGlance coffer
match Casket casket
match CasketGlance casket
match Caddy caddy
match CaddyGlance caddy
match Skippet skippet
match SkippetGlance skippet
match Box box
match BoxGlance box
match LookForBox empty hands
match LookForBox empty hands
matchwait
matchwait

TrunkGlance:
setvariable B trunk
goto DisarmIdent

ChestGlance:
setvariable B chest
goto DisarmIdent

StrongboxGlance:
setvariable B strongbox
goto DisarmIdent

CrateGlance:
setvariable B crate
goto DisarmIdent

CofferGlance:
setvariable B coffer
goto DisarmIdent

CasketGlance:
setvariable B casket
goto DisarmIdent

CaddyGlance:
setvariable B caddy
goto DisarmIdent

SkippetGlance:
setvariable B skippet
goto DisarmIdent

BoxGlance:
setvariable B box
goto DisarmIdent


LookForBox:
LookForBox:

Revision as of 21:28, 23 May 2016

Boxes *KS* (script)
Category Survival,Locksmithing
Front-end StormFront
Author Kashna

What This Script Does

This is an extremely comprehensive disarming and lockpicking script. In total it will:

  1. Verify if you want to stop when mind locked or just to open all boxes.
  2. Verify within which container you are keeping your locked boxes.
  3. Verify which container you wish to use to stash your armor while opening boxes.
  4. Remove all armor.
  5. Identify the traps and disarm them according to their difficulty.
  6. Prompt you if the difficulty is crazy high.
  7. Identify the lock and pick it according to difficulty.
  8. If either disarming or picking is unsuccessful after three attempts, it switches to “carefully”.
  9. After picking the lock, it automatically loots the box, then dismantles it.
  10. Depending on your EXP response above, it will either check EXP or not... and if not locked, begin on the next box.
  11. When the container is empty, or you’re mind locked, it will then re-equip all armor.


One cool thing about this script is that, despite how comprehensive it is, it still works for the basic stuff, too. If you are already holding the box in your hand, it will choose to work on that box instead of what's in your designated container. :-)

Special Notes

This script makes heavy use of variables to make everything happen. It also uses several prompts to get pertinent information from you. I highly recommend that if you intend to always input the same responses, edit the script. There are directions on how to do so within the foreward of the script (the section denoted by use of the # sign).

I highly recommend that upon installing the script for any particular character, that you delete the prompts altogether and replace them with the exact “setvariable” value that you wish to use. This will make the script automatically use your specific containers without ever asking for them again. Just take care to note the sequence of labels. You can readily maintain the flow via use of “setvariable” and “goto”.

If you have any particular feedback, I would love to hear it on the talk page!

# Many variables are used within this script.
# %s is called up by the SAVE command and used to unequip and later re-equip armor
# %s is also used in the middle of the script to determine HOW to disarm/pick (quick/careful/etc)
# %Z is used to designate the container where your armor is to be stashed while opening boxes
# %B is used to designate the box currently being worked on
# %P is used to designate the container within which the locked boxes are kept
# %X saves your setting to check EXP or not, after each box is opened
#
# You may wish to set a container within which you keep your lockpick.
# This is found under the label “PutAwayLockpick”.
# The script assumes you are using a case or a ring,
# but will work with or without those things.
#
# Within the looting portion of the script you may designate specific containers
# for various kinds of objects (random things, gems, herbs, etc).
# You may change how you loot these objects within the bottom-most portion
# of this script.
#
# It is critical, however, that you have utilized the STORE verb.
# If you haven’t already, please set the container for “STORE GEM”
# That is the only setting that is critical to this script.
#
# To skip the first few prompts, just place a number sign (#) before every
# portion of the relevant prompt and subsections.  Then delete the # before
# the relevant variable stated below.
#
# StoreGemWarning – no variable setting required.
#
# ----- EXPVerification ----- add a “yes” or “no” after the X below.
# setvariable X 
#
# ----- PackCheck ----- add the container your boxes are in after the P below.
# setvariable P
# ---------------- for PackCheck you will also have to # out all of the
# ---------------- specific “BoxBack”, etc, portions as well, otherwise they will
# ---------------- overwrite whatever you set.
#
# ----- ArmorStash ----- add the container that you want to put your armor in
# setvariable Z 
#

StoreGemWarning:
echo 
echo *************************************
echo
echo *** If you have not yet set a container for ***
echo *** STORE GEM, echo please do so now. ***
echo 
echo *** after having done so, delete this ***
echo *** announcement at your convenience  ***
echo *************************************
echo
pause 2


ExpVerification:
echo
echo *******************************************
echo
echo *** Is this for EXP or should I open ALL boxes? ***
echo *** (Type EXP or ALL to answer) ***
echo
echo *******************************************
echo
match CheckEXPConfirm EXP
match CheckEXPConfirm exp
match CheckEXPConfirm Exp
match CheckEXPDeny ALL
match CheckEXPDeny all
match CheckEXPDeny All
matchwait

CheckEXPConfirm:
setvariable X yes
goto PackCheck

CheckEXPDeny:
setvariable X no
goto PackCheck

PackCheck:
pause 2
echo
echo ****************************************
echo
echo *** To set which container to check for boxes ***
echo *** please “LOOK IN <CONTAINER>” now ***
echo
echo ****************************************
echo
match BoxBack backpack you
match BoxCarryall carryall you
match BoxGamebag gamebag you
match BoxHarness harness you
match BoxHaversack haversack you
match BoxKnapsack knapsack you
match BoxPack pack you
match BoxPouch pouch you
match BoxSack sack you
match BoxSatchel satchel you
match BoxTote tote you
match BoxBag bag you
matchwait

BoxBack:
setvariable P backpack
goto ArmorStash

BoxBag:
setvariable P bag
goto ArmorStash

BoxCarryall:
setvariable P carryall
goto ArmorStash

BoxGamebag:
setvariable P gamebag
goto ArmorStash

BoxHarness:
setvariable P harness
goto ArmorStash

BoxHaversack:
setvariable P haversack
goto ArmorStash

BoxKnapsack:
setvariable P knapsack
goto ArmorStash

BoxPack:
setvariable P pack
goto ArmorStash

BoxPouch:
setvariable P pouch
goto ArmorStash

BoxSack:
setvariable P sack
goto ArmorStash

BoxSatchel:
setvariable P satchel
goto ArmorStash

BoxTote:
setvariable P tote
goto ArmorStash

ArmorStash:
pause 2
echo
echo *******************************************
echo
echo *** To set which container to stash your armor in ***
echo *** please “LOOK IN <CONTAINER>” now ***
echo
echo *******************************************
echo
match ArmorBack backpack you
match ArmorCarryall carryall you
match ArmorGamebag gamebag you
match ArmorHarness harness you
match ArmorHaversack haversack you
match ArmorKnapsack knapsack you
match ArmorPack pack you
match ArmorPouch pouch you
match ArmorSack sack you
match ArmorSatchel satchel you
match ArmorTote tote you
match ArmorBag bag you
matchwait

ArmorBack:
setvariable Z backpack
goto RemArmor

ArmorBag:
setvariable Z bag
goto RemArmor

ArmorCarryall:
setvariable Z carryall
goto RemArmor

ArmorGamebag:
setvariable Z gamebag
goto RemArmor

ArmorHarness:
setvariable Z harness
goto RemArmor

ArmorHaversack:
setvariable Z haversack
goto RemArmor

ArmorKnapsack:
setvariable Z knap
goto RemArmor

ArmorPack:
setvariable Z pack
goto RemArmor

ArmorPouch:
setvariable Z pouch
goto RemArmor

ArmorSack:
setvariable Z sack
goto RemArmor

ArmorSatchel:
setvariable Z satchel
goto RemArmor

ArmorTote:
setvariable Z tote
goto RemArmor

RemArmor:
pause 1
put inv armor
match RemGlove gloves
match RemGaunt gauntlet
match RemSleeves sleeves
match RemVamb vambraces
match RemCap cap
match RemHelm helm
match RemBala balaclav
match RemArmet armet
match RemMorion morion
match RemBascinet bascinet
match RemBarbute barbute
match RemMask mask
match RemCowl cowl
match RemHood hood
match RemBackplate backplate
match RemFauld fauld
match RemBreastplate breastplate
match RemCuirass cuirass
match RemPlate field plate
match RemPlate half plate
match RemPlate full plate
match RemPlate fluted plate
match RemTabard tabard
match RemAvent aventail
match RemMant mantle
match RemTasset tasset
match RemShield shield
match RemTarge targe
match RemSipar sipar
match RemBuckler buckler
match RemAegis aegis
match RemVest vest
match RemLorica lorica
match RemShirt shirt
match RemJerkin jerkin
match RemCoat coat
match RemLeath leathers
match RemHaub hauberk
match RemRobe robe
match RemGreav greaves
match GlanceForBox wearing anything like
matchwait

Remove:
put remove my %s
put put my %s in my %Z
goto RemArmor

# HEAD, EYE and NECK armor designations for removal
RemHelm:
save helm
goto Remove

RemBala:
save balac
goto Remove

RemCap:
save cap
goto Remove

RemArmet:
save armet
goto Remove

RemHood:
save hood
goto Remove

RemMorion:
save morion
goto Remove

RemBascinet:
save bascinet
goto Remove

RemBarbute:
save barbute
goto Remove

RemMask:
save mask
goto Remove

RemCowl:
save cowl
goto Remove

RemTasset:
save tasset
goto Remove

RemMant:
save mantl
goto Remove

RemAvent:
save aventail
goto Remove

# CHEST, BACK, and ABDOMEN armor designated for removal
RemBackplate:
save backplate
goto Remove

RemTabard:
save tabard
goto Remove

RemFauld:
save fauld
goto Remove

RemBreastplate:
save breastplate
goto Remove

RemCuirass:
save cuirass
goto Remove

RemPlate:
save field plate
goto Remove

RemRobe:
save robe
goto Remove

RemLorica:
save lorica
goto Remove

RemVest:
save vest
goto Remove

RemShirt:
save shirt
goto Remove

RemCoat:
save coat
goto Remove

RemJerkin:
save jerkin
goto Remove

RemLeath:
save leathers
goto Remove

RemHaub:
save hauberk
goto Remove

# SHIELDS designated for removal
RemSipar:
save sipar
goto Remove

RemBuckler:
save buckler
goto Remove

RemAegis:
save aegis
goto Remove

RemShield:
save shield
goto Remove

RemTarge:
save targe
goto Remove

# HAND and ARM armor designated for removal
RemSleeves:
save sleeves
goto Remove

RemGlove:
save glove
goto Remove

RemGaunt:
save gaunt
goto Remove

RemVamb:
save vambr
goto Remove

#LEG armor designated for removal
RemGreav:
save greav
goto Remove


GlanceForBox:
pause 1
put glance
match TrunkGlance trunk
match ChestGlance chest
match StrongboxGlance strongbox
match CrateGlance crate
match CofferGlance coffer
match CasketGlance casket
match CaddyGlance caddy
match SkippetGlance skippet
match BoxGlance box
match LookForBox empty hands
matchwait

TrunkGlance:
setvariable B trunk
goto DisarmIdent

ChestGlance:
setvariable B chest
goto DisarmIdent

StrongboxGlance:
setvariable B strongbox
goto DisarmIdent

CrateGlance:
setvariable B crate
goto DisarmIdent

CofferGlance:
setvariable B coffer
goto DisarmIdent

CasketGlance:
setvariable B casket
goto DisarmIdent

CaddyGlance:
setvariable B caddy
goto DisarmIdent

SkippetGlance:
setvariable B skippet
goto DisarmIdent

BoxGlance:
setvariable B box
goto DisarmIdent

LookForBox:
pause 1
put look in my %P
match Trunk trunk
match Chest chest
match Strongbox strongbox
match Crate crate
match Coffer coffer
match Casket casket
match Caddy caddy
match Skippet skippet
match Box box
match Done and some
match Done and a
match Done nothing in there
matchwait

Trunk:
setvariable B trunk
goto GetBox

Chest:
setvariable B chest
goto GetBox

Crate:
setvariable B crate
goto GetBox

Strongbox:
setvariable B strongbox
goto GetBox

Coffer:
setvariable B coffer
goto GetBox

Casket:
setvariable B casket
goto GetBox

Caddy:
setvariable B caddy
goto GetBox

Skippet:
setvariable B skippet
goto GetBox

Box:
setvariable B box
goto GetBox

GetBox:
put get %B from my %P
match DisarmIdent You get a
match DisarmIdent already holding
matchwait

DisarmIdent:
pause 1
put disarm my %B ident
match GetPick looks safe enough
match GetPick quite safe
match GetPick blocking whatever
match GetPick harmless
match GetPick there used to be something
match GetPick been pried away
match GetPick small deflated bladder
match GetPick have been bent away
match DisarmQuick a simple matter
match DisarmQuick aged grandmother
match DisarmQuick trivially constructed
match DisarmQuick laughable matter
match DisarmNormal should not take long
match DisarmNormal only minor troubles
match DisarmNormal precisely at your
match DisarmNormal some chance
match DisarmCareful would be a longshot
match DisarmCareful has the edge
match DisarmCareful odds are against
match DisarmCareful would be a long shot
match DisarmReally Prayer would be
match DisarmReally amazingly minimal
match DisarmReally have any chance
match DisarmReally snowball does
match DisarmReally jump off a cliff
match DisarmReally snowball encased in
match DisarmIdent fails to reveal
match DisarmIdent something to shift
match DisarmIdent not yet fully disarmed
matchwait

DisarmReally:
pause 1
echo
echo **************************
echo
echo *** This trap is extremely dangerous ***
echo *** If you insist on it, NOD now ***
echo
echo **************************
echo
waitfor You nod
goto DisarmCareful

DisarmQuick:
counter set 0
save quick
pause 1
goto Disarm%c

DisarmCareful:
counter set 0
save careful
pause 1
goto Disarm%c

DisarmNormal:
counter set 0
save  
pause 1
goto Disarm%c

Disarm3:
goto DisarmCareful
Disarm2:
Disarm1:
Disarm0:
counter add 1
pause 1
put disarm my %B %s
match GetPick looks safe enough
match DisarmIdent yet fully disarmed
match DisarmIdent the crystal hits
match DisarmCareful something to shift
match DisarmCareful proves too difficult
match Disarm%c unable to make
match DisarmIdent Roundtime
matchwait

GetPick:
pause 1
put get my lockpick
goto PickIdent

PickIdent:
counter set 0
goto PickIdent1

PickIdent3:
goto PickCareful
PickIdent2:
PickIdent1:
PickIdent0:
pause 1
put pick my %B ident
match OpenBox not even locked
match PickIdent%c fails to teach you
match PickIdent%c something to shift
match PickQuick a simple matter
match PickQuick an aged grandmother
match PickQuick trivially constructed
match PickQuick laughable matter
match PickQuick should not take long
match PickQuick only minor troubles
match Pick precisely at your
match Pick some chance
match Pick has the edge
match PickCareful would be a longshot
match PickCareful odds are against
matchwait

PickQuick:
save quick
pause 1
goto Pick

Pick:
counter set 0
save 
goto Pick1

Pick4:
goto PickCareful
Pick3:
Pick2:
Pick1:
Pick0:
counter add 1
pause 1
put pick my %B %s
match PickIdent You discover another
match Pick%c You are unable
match PickBroke just broke
match PickBroke more appropriate tool
match OpenBox not even locked
match OpenBox Roundtime
matchwait

PickBroke:
pause 1
put get my lockpick
pause 1
goto Pick

PickCareful:
save careful
goto Pick

OpenBox:
pause 1
put open my %B
match PutAwayLockpick is already open
match GetPick It is locked
match PutAwayLockpick You open
matchwait

PutAwayLockpick:
put put my lockpick in my %P
goto LootCoin

LootCoin:
pause 1
put get my coin
match LootBox What were you referring to
match LootCoin You pick up
matchwait

LootBox:
pause 1
match DismantleBox You find nothing
match LootCoin coin
match LootCoin coins
match Alexandrite alexandrite
match Agate agate
match Andalus andalusite
match Bar bronze bar
match Bar silver bar
match Bar gold bar
match Bar brass bar
match Bar steel bar
match Bar pewter bar
match Bloodstone bloodstone
match Carnelian carnelian
match Card card
match Chalcedony chalcedony
match Chryso chrysoberyl
match Citrine citrine
match Amber amber
match Chryso chrysoprase
match Coral of coral
match Crystal crystal
match Diamond diamond
match Diopside diopside
match Emerald emerald
match Flint flint
match Flower flower
match Garnet garnet
match Hemat hematite
match Nugget iron nugget
match Ivory piece of ivory
match Iolite iolite
match Jade jade
match Kunzite kunzite
match Lazuli lazuli
match Lockpick lockpick
match Moonstone moonstone
match Morgan morganite
match Nugget nugget
match Onyx onyx
match Opal opal
match Pearl pearl
match Peridot peridot
match Quartz quartz
match Ruby ruby	
match Rune runestone
match Sapphire sapphire
match Gweth stones
match Spinel spinel
match StarStone star-stone
match Sun sunstone
match Tanz tanzanite
match Topaz topaz
match Tourm tourmaline
match Tsavo tsavorite
match Turq turquoise
match Zircon zircon
match Dira dira
match Beryl beryl
match Root root
match Grass grass
match Nugget silver nugget
match Stem stem
match Thread thread
match Leaves leaves
match Pestle pestle
match Mortar mortar
match Needle needle
match Sufil sufil sap
match DismantleBox nothing in there
pause 2
put look in my %B
matchwait


StowGem:
put get my %G from my %B
put stow %G
waitfor closing it once more
goto LootBox

# Gem storage
# and Gems to be looted

Agate:
setvariable G agate
goto StowGem

Alexandrite:
setvariable G alexandrite
goto StowGem

Amber:
setvariable G amber
goto StowGem

Andalus:
setvariable G andalus
goto StowGem

Bloodstone:
setvariable G bloodstone
goto StowGem

Beryl:
setvariable G beryl
goto StowGem

Carnelian:
setvariable G carnelian
goto StowGem

Chalcedony:
setvariable G chalcedony
goto StowGem

Chryso:
setvariable G chryso
goto StowGem

Citrine:
setvariable G citrine
goto StowGem

Coral:
setvariable G coral
goto StowGem

Crystal:
setvariable G crystal
goto StowGem

Diamond:
setvariable G diamond
goto StowGem

Diopside:
setvariable G diopside
goto StowGem

Emerald:
setvariable G emerald
goto StowGem

Garnet:
setvariable G garnet
goto StowGem

Hemat:
setvariable G hemat
goto StowGem

Iolite:
setvariable G iolite
goto StowGem

Ivory:
setvariable G ivory
goto StowGem

Jade:
setvariable G jade
goto StowGem

Kunzite:
setvariable G kunzite
goto StowGem

Lazuli:
setvariable G lazuli
goto StowGem

Moonstone:
setvariable G moonstone
goto StowGem

Morgan:
setvariable G morgani
goto StowGem

Onyx:
setvariable G onyx
goto StowGem

Opal:
setvariable G opal
goto StowGem

Pearl:
setvariable G pearl
goto StowGem

Peridot:
setvariable G peridot
goto StowGem

Quartz:
setvariable G quartz
goto StowGem

Ruby:
setvariable G ruby
goto StowGem

Sapphire:
setvariable G sapphire
goto StowGem

StarStone:
setvariable G star
goto StowGem

Spinel:
setvariable G spinel
goto StowGem

Sun:
setvariable G sunston
goto StowGem

Tanz:
setvariable G tanzanite
goto StowGem

Topaz:
setvariable G topaz
goto StowGem

Tourm:
setvariable G tourm
goto StowGem

Tsavo:
setvariable G tsavo
goto StowGem

Turq:
setvariable G turq
goto StowGem

Zircon:
setvariable G zircon
goto StowGem

# Random Stuff to be DROPPED
# This stuff is considered useless

Thread:
put get thread from my %B
put drop my thread
goto LootBox

Flint:
put get flint from my %B
put drop my flint
goto LootBox

Pestle:
put get my pestle from my %B
put drop my pestl
goto LootBox

Mortar:
put get my mortar from my %B
put drop my mortar
goto LootBox

Needle:
put get my needl from my %B
put drop my needle
goto LootBox


#  Random Stuff to be STOWED
#  This goes into your basic STOW container

Bar:
put get my bar from my %B
put stow my bar
goto LootBox

Card:
put get my card from my %B
put stow my card
goto LootBox

Dira:
put get my dira from my %B
put stow my dira
goto LootBox

Gweth:
put get my stones from my %B
put stow my stones
goto LootBox

Lockpick:
put get my lockp from my %B
put stow my lockp
goto LootBox

Nugget:
put get nugget from my %B
put stow my nugget
goto LootBox

Rune:
put get my runest from my %B
put stow my runest
goto LootBox


# This stuff is put in the SAME CONTAINER THAT YOUR BOXES ARE IN
# These are HERBS that need to be worked by an alchemist first in order to become useful

Flower:	
put get flower from my %B
put put my flower in my %P
goto LootBox

Grass:
put get my grass from my %B
put drop my grass in my %P
goto LootBox

Leaves:
put get my leaves from my %B
put put my leaves in my %P
goto LootBox

Root:
put get my root from my %B
put put my root in my %P
goto LootBox

Stem:
put get my stem from my %B
put put my stem in my %P
goto LootBox

Sufil:
put get my sufil sap from my %B
put put my sufil sap in my %P
goto LootBox



DismantleBox:
pause 1
put dismant my %B
pause 1
goto CheckEXP%X

CheckEXPYes:
pause 1
put exp locks
match LocksMindLocked 33/3
match LocksMindLocked 34/3
match GlanceForBox /3
matchwait

CheckEXPNo:
goto GlanceForBox

LocksMindLocked:
echo
echo ***************************
echo
echo *** Locksmithing mind locked ***
echo
echo *** Re-Equipping Armor! ***
echo
echo ***************************
echo
goto EquipArmor


Done:
echo
echo ****************************
echo
echo *** All boxes open and looted! ***
echo
echo *** Re-Equipping Armor! ***
echo
echo ***************************
echo
goto EquipArmor

EquipArmor:
pause 1
put look in my %Z
match EquipGlove gloves
match EquipGaunt gauntlet
match EquipSleeves sleeves
match EquipVamb vambraces
match EquipCowl cowl
match EquipMask mask
match EquipCap cap
match EquipHelm helm
match EquipBala balaclav
match EquipArmet armet
match EquipMorion morion
match EquipBascinet bascinet
match EquipBarbute barbute
match EquipBackplate backplate
match EquipFauld fauld
match EquipBreastplate breastplate
match EquipCuirass cuirass
match EquipPlate field plate
match EquipPlate half plate
match EquipPlate full plate
match EquipPlate fluted plate
match EquipCoat coat
match EquipJerkin jerkin
match EquipAvent aventail
match EquipMant mantle
match EquipTasset tasset
match EquipShield shield
match EquipTarge targe
match EquipSipar sipar
match EquipBuckler buckler
match EquipAegis aegis
match EquipVest vest
match EquipLorica lorica
match EquipShirt shirt
match EquipLeath leathers
match EquipHaub hauberk
match EquipRobe robe
match EquipGreav greaves
match EquipDone and a
matchwait

ReEquip:
put get my %s
put wear my %s
goto EquipArmor

EquipDone:
pause 1
echo
echo **********************************************
echo
echo *** All armor should be equipped.  Please double check! ***
echo
echo **********************************************
echo
Exit

EquipCowl:
save cowl
goto ReEquip

EquipMask:
save mask
goto ReEquip

EquipCoat:
save coat
goto ReEquip

EquipJerkin:
save jerkin
goto ReEquip

EquipMorion:
save morion
goto ReEquip

EquipBascinet:
save bascinet
goto ReEquip

EquipBarbute:
save barbute
goto ReEquip

EquipBackplate:
save backplate
goto ReEquip

EquipFauld:
save fauld
goto ReEquip

EquipBreastplate:
save breastplate
goto ReEquip

EquipCuirass:
save cuirass
goto ReEquip

EquipPlate:
save field plate
goto ReEquip

EquipRobe:
save robe
goto ReEquip

EquipLorica:
save lorica
goto ReEquip

EquipTasset:
save tasset
goto ReEquip

EquipVest:
save vest
goto ReEquip

EquipMant:
save mantl
goto ReEquip

EquipAvent:
save aventail
goto ReEquip

EquipCap:
save cap
goto ReEquip

EquipSleeves:
save sleeves
goto ReEquip

EquipSipar:
save sipar
goto ReEquip

EquipBuckler:
save buckler
goto ReEquip

EquipAegis:
save aegis
goto ReEquip

EquipArmet:
save armet
goto ReEquip

EquipGlove:
save glove
goto ReEquip

EquipGaunt:
save gaunt
goto ReEquip

EquipHelm:
save helm
goto ReEquip

EquipBala:
save balac
goto ReEquip

EquipShield:
save shield
goto ReEquip

EquipTarge:
save targe
goto ReEquip

EquipShirt:
save shirt
goto ReEquip

EquipLeath:
save leathers
goto ReEquip

EquipHaub:
save hauberk
goto ReEquip

EquipVamb:
save vambr
goto ReEquip

EquipGreav:
save greav
goto ReEquip