Blood wolf (2): Difference between revisions
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==3.0== |
==3.0== |
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Those in 'Neer's Hummock are fairly harmless with ~90 defenses.<br> |
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All combat related skills hard cap at 109, including armor, weapons, and TM/Debilitation.<br> |
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Skinning continues to learn well at 115 ranks. I suspect Stealth caps at 109 as well.<br> |
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A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.<br> |
A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.<br> |
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Manipulation Empathy Cap: 120 |
Manipulation Empathy Cap: 120 |
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Wolves out the west gate of the Crossing: Defense and Offense soft cap low 70s. |
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Tactics at 91 ranks doesn't move off clear. Maybe offense hard caps at before 90? |
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===Area Information=== |
===Area Information=== |
Revision as of 07:34, 12 August 2015
Missing or Incomplete Creature Information Needed |
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- There are other pages that use the name "Blood wolf." Follow the link for more details.
Description
A beautiful red coat, flecked with gray, does not totally conceal the powerful form which lies beneath the wolf's exterior. A toothy "smile" accompanied by a low growl gives fair warning to those who pass by this carnivorous beast.
In Depth
3.0
A full 200 "pelt" bundle, all arranged for skin 5 times, yields 4-5 plat lirums. Haven't tested for paws, though it might be better for combat purposes as they weigh much less.
3.1
Defense Soft Cap: 89
Manipulation Empathy Cap: 120
Area Information
Most races will need to kneel to get inside the Wolf Den.
Being in the Wolf Den will periodically inflict nerve damage.
The blood wolf area near El'bains 'Neer's Hummock (41) was expanded to include extra hunting rooms and 9 climbable trees of various difficulties. Wolves spawn 5 per hunter and can be extremely swarmy in the center rooms. The trees will train well up to 80 ranks and higher.
Messaging
Entrance: The blood wolf slowly enters, evaluating the area.
Exit: The blood wolf moves east.
Death: A blood wolf whines briefly before closing its eyes forever.
Decay: A blood wolf decays away.
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- El'Bain's creatures
- Aesry creatures
- Bestiary
- Qi'Reshalia creatures
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures