Arc Light: Difference between revisions

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{{Spell
{{Spell
|abbrev=al
|abbrev=al
|minprep=15
|minprep=5
|castcap=100
|castcap=100
|minskill=80
|minskill=10
|maxskill=800
|maxskill=600
|validtarget=PC, Creature
|validtarget=PC, Creature
|guild=Warrior Mage
|guild=Warrior Mage

Revision as of 22:44, 16 July 2015


Wm thumb.jpgWarrior Mage Guild


Arc Light
Abbreviation: AL
Prerequisites: Gar Zeng or Elementalism
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which may stun the target and cause minor head damage. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Causes a small stun, that cannot be stacked by repeat castings.
Example Messaging: You gesture at a golden jackal.

The bright flash disorients the golden jackal. Roundtime: 2 sec.

Contest Type: magic / fortitude
Devices/Tattoos: Gold-filled calavarite wristlet, Inscribed calavarite brooch, Item:Gold-filled calavarite wristlet, Item:Inscribed calavarite brooch, Item:Shining calavarite runestone, Shining calavarite runestone
  • This spell was lowered from Advanced to Basic difficulty on 7/16/2015.