Category:Pulse damage abilities: Difference between revisions

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Pulse damage abilities have the potential to cause multiple hits to a target, but the hits are calculated independently of each other. Most of these abilities have a delay between hits although some still appear to be simultaneous hits from the player standpoint, however. For abilities which are mechanically simultaneous see [[:Category:Multistrike abilities|multistrike abilities]].
Pulse damage abilities have the potential to cause multiple hits to a target, but the hits are calculated independently of each other. Most of these abilities have a delay between hits although some still appear to be simultaneous hits from the player standpoint, however. For abilities which are mechanically simultaneous see [[:Category:Multistrike abilities|multistrike abilities]].

==Summary of multistrike abilities==
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Revision as of 16:18, 25 April 2015

Pulse damage abilities have the potential to cause multiple hits to a target, but the hits are calculated independently of each other. Most of these abilities have a delay between hits although some still appear to be simultaneous hits from the player standpoint, however. For abilities which are mechanically simultaneous see multistrike abilities.

Summary of multistrike abilities

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Aesrela Everild (AE) Impact damage, Fire damage, Pulsing single-target attack. battle targeted, pulse damage {{{19}}} 15-100 80-800 3-{{{16}}} {{{17}}} {{{18}}}
Fire Ball (FB) Impact damage, Fire damage, Single target + short range AoE damage. battle targeted, pulse damage, area of effect {{{19}}} 15-100 80-800 2-{{{16}}} {{{17}}} {{{18}}}
Fire of Ushnish (FOU) Fire damage, Electrical damage, AoE with a second, half-power attack. battle targeted, pulse damage, area of effect {{{19}}} 30-100 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Harm Horde (HH) Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor. battle targeted, pulse damage, area of effect, shield ignoring, armor ignoring {{{19}}} 15-100 80-800 3-{{{16}}} {{{17}}} {{{18}}}
Rimefang (spell) (RIM) Slice damage, Cold damage, Pulsing damage to melee range. cyclic targeted, pulse damage {{{19}}} 6-31 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}
Starcrash (STAR) Impact damage, Cold damage battle targeted, pulse damage {{{19}}} 30-100 250-1,000 2-{{{16}}} {{{17}}} {{{18}}}

Pages in category "Pulse damage abilities"

The following 6 pages are in this category, out of 6 total.