Feral bone mastiff: Difference between revisions
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===Inventory/Loot=== |
===Inventory/Loot=== |
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None. |
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===Gen Rate=== |
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Low |
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===Area Details=== |
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To get to the Feral Bone Mastiff is complicated. One must first SEARCH for a path off the main road, travel through a maze-like cemetary, find a route to the church (by climbing a tree and peering at the church), lockpick the front door of the mausoleum (which is trapped with a Curse spell), then solve a very tricky coffin puzzle. To leave the area one must also be able to lockpick an armoire. |
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Revision as of 18:30, 24 October 2007
The Feral Bone Mastiff resides in Maelshyve's Abyss along with the Transparent Shylvic in an area that is part of the Cleric Infusion Quest. It has no apparent special attacks, spells or otherwise. It only bites, claws, and charges.
This article has been tagged for conversion of Needs to be converted to Template:Critter. If you are the author of this page and dispute this, leave a message on the Articles for Conversion Talk page with a link to the page in question. |
Warning: Creature information missing! | |||||||
Feral Bone Mastiff | |||||||
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Skill Cap | ?"-Unknown" can not be assigned to a declared number type with value 2000. to ?"-Unknown" can not be assigned to a declared number type with value 0. | ||||||
Skinnable | Yes | ||||||
Has Coins | No | ||||||
Has Gems | No | ||||||
Has Boxes | No | ||||||
Evil / Undead | Yes | ||||||
Corporeal | Yes | ||||||
Stealth Attack | Poach | ||||||
Casts Spells | No | ||||||
Attack Range | Melee"-melee" can not be assigned to a declared number type with value 1. | ||||||
Stealthy | No | ||||||
Special Attacks | No | ||||||
Located: |
Description
The bone mastiff is unusual and not quite like anything you have ever set eyes on. You're not sure just what to make of it
In Depth
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Incomplete Article
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Inventory/Loot
None.
Gen Rate
Low
Area Details
To get to the Feral Bone Mastiff is complicated. One must first SEARCH for a path off the main road, travel through a maze-like cemetary, find a route to the church (by climbing a tree and peering at the church), lockpick the front door of the mausoleum (which is trapped with a Curse spell), then solve a very tricky coffin puzzle. To leave the area one must also be able to lockpick an armoire.
- Articles for Conversion
- Articles That Are Incomplete
- Bestiary
- Skinnable Creatures
- Creatures Without Coins
- Creatures Without Gems
- Creatures Without Boxes
- Corporeal Creatures
- Evil Corporeal Creatures
- Evil Creatures
- Non-BackStabbable Creatures
- Non-Spellcasting Creatures
- Melee Range-Attacking Creatures
- Creatures Without Special Attacks
- Incomplete articles