Expertise skill: Difference between revisions
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Expertise is learn from both using basic {{com|maneuver}}s and by using special Barbarian combos, known as self analyzes. |
Expertise is learn from both using basic {{com|maneuver}}s and by using special Barbarian combos, known as self analyzes. |
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==Self |
==Self analyze== |
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Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill. These combos are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill. |
Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill. These combos are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill. |
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Choices available will be based on how much Expertise skill is known. |
Choices available will be based on how much Expertise skill is known. |
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==Charged |
==Charged maneuvers== |
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Expertise can also be trained by utilizing charged [[Combat Maneuvers]], such as powershot, or palmstrike. |
Expertise can also be trained by utilizing charged [[Combat Maneuvers]], such as powershot, or palmstrike. |
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{{RefAl}} |
{{RefAl}} |
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{{Cat|Guild |
{{Cat|Guild skills,Weapon skillset,Experience 3.0 skills,Skills}} |
Revision as of 22:04, 24 December 2014
Expertise is the Barbarian-only skill. This skill represents the ultimate combat mastery that barbs have.
Training
Expertise is learn from both using basic MANEUVERs and by using special Barbarian combos, known as self analyzes.
Self analyze
Barbarians now have a unique form of Tactical Combat that uses Expertise instead of the Tactics skill. These combos are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill.
- ANALYZE <type>
- Barbarians can analyze themselves to begin a self combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. It is also possible to ANALYZE FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.
- FLAME gives an IF boost when successfully completed.
- ACCURACY should be straight-forward. - Unlocks at 50 ranks in Expertise.
- DAMAGE should be straight-forward. - Unlocks at 140 ranks in Expertise
- INTIMIDATION prevents retreating for a short period of time. - Unlocks at 200 ranks in Expertise
- FATIGUE reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time)(unlocks <534)
- BALANCE reduces balance lost from combat. (unlocks >534)
- VITALITY recovers some lost vitality in combat.
- RAGE allows the next Berserk to be started at reduced initial IF cost.
- CALM allows the next meditation to be used at reduced IF cost.
Choices available will be based on how much Expertise skill is known.
Charged maneuvers
Expertise can also be trained by utilizing charged Combat Maneuvers, such as powershot, or palmstrike.