Talk:Damage: Difference between revisions

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It would be good if we marked the level(description) at which a fresh wound will start to bleed.--[[User:Hanryu|Hanryu]] 18:17, 3 June 2009 (UTC)
It would be good if we marked the level(description) at which a fresh wound will start to bleed.--[[User:Hanryu|Hanryu]] 18:17, 3 June 2009 (UTC)


= Gangrene Clarification =

<blockquote>
A gangrene infection will go dormant if no wounds and scars are present, ceasing to do damage, and will eventually fade, even if the victim still possesses wounds.
</blockquote>
The above seems contradict itself. If someone understands the intent, can you add clarification?


= Item Damage Levels =
= Item Damage Levels =

Revision as of 20:03, 13 April 2015

It would be good if we marked the level(description) at which a fresh wound will start to bleed.--Hanryu 18:17, 3 June 2009 (UTC)

Gangrene Clarification

A gangrene infection will go dormant if no wounds and scars are present, ceasing to do damage, and will eventually fade, even if the victim still possesses wounds.

The above seems contradict itself. If someone understands the intent, can you add clarification?

Item Damage Levels

I haven't been able to find a list of these anywhere. I was thinking that maybe we should try to get a list of the varying degrees of repair/disrepair items (armor/weapons) can be in. I know top level is "is in pristine condition" and there is "is battered and practically destroyed" which I am not sure if this is the last level of damage or not. --Ysselt 20:58, 31 July 2010 (UTC)

It's a good project, but I would make a separate article, rather than appending item damage to an article that is about injuries to player-characters. (After all, once the wear-and-tear mechanics are released, item damage and repair might be a much lengthier topic!) --Isharon 07:04, 1 August 2010 (UTC)