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[[guild association is::thief|Thieves]] have a number of special ambushes of their own. Most, however, don't work on flying targets. Ambush commands are listed with AMBUSH HELP. |
[[guild association is::thief|Thieves]] have a number of special ambushes of their own. Most, however, don't work on flying targets. Ambush commands are listed with AMBUSH HELP. |
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*[[ambush_command|<tt>AMBUSH]] STUN</tt>: Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious. Causes head damage and short duration |
*[[ambush_command|<tt>AMBUSH]] STUN</tt>: Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious. Causes head damage and short duration stun. Can be performed with any melee weapon with at least fair level of impact damage and a strength check against the weight of the weapon, or with special brawling equipment sold in Thief shops. Uses the [[Contested Spells|Power vs Fortitude]] stat contest. Requires 25th circle, learned in Ratha. |
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*<tt>AMBUSH SLASH</tt>: Done from hiding, will attempt to cut the back of the opponent's ankles in order to drop them to the ground in pain. Requires at least fair slice on the weapon, 39th circle, and is learned in Ratha. |
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*<tt>AMBUSH |
*<tt>AMBUSH SLASH</tt>: Done from hiding, will attempt to cut the back of the opponent's ankles in order to drop them to their knees in pain. Prevents the target from retreating or moving for a short period if successful. Uses the [[Contested Spells|Finesse vs Reflex]] stat contest. Requires at least top of the somewhat fair slice range on the weapon, 39th circle, and is learned in Ratha. |
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⚫ | *<tt>AMBUSH SCREEN</tt>: A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you. If you're stealthy, you will vanish after the attack. Can be done in and out of hiding. Requires 30th circle, dirt, and is learned in Ratha. |
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*<tt>AMBUSH CHOKE</tt>: Done from hiding, throws dirt at a target attempting to choke the target causing a loss of [[Stamina]], assuming you hit. If you're stealthy, you will vanish after the strike. Uses the [[Contested Spells|Finesse vs Fortitude]] stat contest. Requires 2nd circle, dirt, and is learned in Crossings. |
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⚫ | |||
⚫ | *<tt>AMBUSH IGNITE</tt>: Done from hiding with naphtha in hand the left hand, a sharp weapon in the right, requires at least 1 coin of any value on your person, will attempt to douse the target with naphtha and ignite them; lowers armor value |
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⚫ | *<tt>AMBUSH SCREEN</tt>: A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you. If you're stealthy, you will vanish after the attack. Can be done in and out of hiding. Uses the [[Contested Spells|Finesse vs Reflex]] stat contest. Requires 30th circle, dirt, and is learned in Ratha. |
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⚫ | *<tt>AMBUSH CLOUT</tt>: Done from hiding without a weapon, this attack will cause a loss of, and pulsing drain of [[Concentration]], as well as loss of any prepared spell. Uses the [[Contested Spells|Finesse vs Will]] stat contest. Requires 50th circle, and all ambushes available before 50th. Learned in Ain Ghazal. |
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⚫ | *<tt>AMBUSH IGNITE</tt>: Done from hiding with naphtha in hand the left hand, a sharp weapon in the right, requires at least 1 coin of any value on your person, will attempt to douse the target with naphtha and ignite them; lowers armor value by damaging armor, or causes physical damage to unarmored body parts. Uses the [[Contested Spells|Finesse vs Reflex]] stat contest. Requires 60th, and is learned in Shard. |
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Revision as of 10:00, 30 June 2014
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A melee range combat maneuver used from hiding. The attack is more often used to for training rather than for offensive purposes.
Originally the attack needed to be preceded by the AMBUSH command(e.g. AMBUSH SLICE), but now you just need to enter the desired attack and the game will default to Ambush if you're in hiding.
Thief Ambushes
Thieves have a number of special ambushes of their own. Most, however, don't work on flying targets. Ambush commands are listed with AMBUSH HELP.
- AMBUSH STUN: Done from hiding, will attempt to give the opponent a nasty crack on the head that has the potential to knock them completely unconscious. Causes head damage and short duration stun. Can be performed with any melee weapon with at least fair level of impact damage and a strength check against the weight of the weapon, or with special brawling equipment sold in Thief shops. Uses the Power vs Fortitude stat contest. Requires 25th circle, learned in Ratha.
- AMBUSH SLASH: Done from hiding, will attempt to cut the back of the opponent's ankles in order to drop them to their knees in pain. Prevents the target from retreating or moving for a short period if successful. Uses the Finesse vs Reflex stat contest. Requires at least top of the somewhat fair slice range on the weapon, 39th circle, and is learned in Ratha.
- AMBUSH CHOKE: Done from hiding, throws dirt at a target attempting to choke the target causing a loss of Stamina, assuming you hit. If you're stealthy, you will vanish after the strike. Uses the Finesse vs Fortitude stat contest. Requires 2nd circle, dirt, and is learned in Crossings.
- AMBUSH SCREEN: A technique to surround oneself with dirt, blinding and disorienting nearby foes, as well as revealing any who may be trying to lurk near you. If you're stealthy, you will vanish after the attack. Can be done in and out of hiding. Uses the Finesse vs Reflex stat contest. Requires 30th circle, dirt, and is learned in Ratha.
- AMBUSH CLOUT: Done from hiding without a weapon, this attack will cause a loss of, and pulsing drain of Concentration, as well as loss of any prepared spell. Uses the Finesse vs Will stat contest. Requires 50th circle, and all ambushes available before 50th. Learned in Ain Ghazal.
- AMBUSH IGNITE: Done from hiding with naphtha in hand the left hand, a sharp weapon in the right, requires at least 1 coin of any value on your person, will attempt to douse the target with naphtha and ignite them; lowers armor value by damaging armor, or causes physical damage to unarmored body parts. Uses the Finesse vs Reflex stat contest. Requires 60th, and is learned in Shard.