Calm: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 13: Line 13:
This is a battle spell, intended to be prepared quickly and cast on a single target while in battle. When used on opponents, this spell pits your charm against your enemy's will. It can be cast at other adventurers and at hostile creatures. It requires a minimum of two mana streams, and can expand to a maximum of ninety-seven mana streams woven into it.
This is a battle spell, intended to be prepared quickly and cast on a single target while in battle. When used on opponents, this spell pits your charm against your enemy's will. It can be cast at other adventurers and at hostile creatures. It requires a minimum of two mana streams, and can expand to a maximum of ninety-seven mana streams woven into it.


To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as an outstanding professional in your abilities as a caster. It requires the Debilitation skill to cast effectively.
To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as an outstanding professional in your abilities as a caster. It requires the Debilitation skill to cast effectively.
|effect=Single target calm
|messaging=You gesture at a sleazy lout.
|messaging=You gesture at a sleazy lout.
It suddenly looks rather passive.<br />
It suddenly looks rather passive.<br />
Line 25: Line 26:
|ctype=battle
|ctype=battle
}}
}}
==Notes==
*Calms target
*All calmed creatures of the same type can be simultaneously {{com|command}}ed if the metaspell [[Hypnotize]] is known.

Revision as of 04:10, 24 June 2014


Mm thumb.jpgMoon Mage Guild


Calm
Abbreviation: CALM
Prerequisites: -
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: intro
Prep (min/max): 2 / 97
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Calm spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.

This is a battle spell, intended to be prepared quickly and cast on a single target while in battle. When used on opponents, this spell pits your charm against your enemy's will. It can be cast at other adventurers and at hostile creatures. It requires a minimum of two mana streams, and can expand to a maximum of ninety-seven mana streams woven into it.

To begin to be able to cast this spell, you will need to reach the rank of a lowly novice. By the time you have mastered this spell, you will be ranked as an outstanding professional in your abilities as a caster. It requires the Debilitation skill to cast effectively.

Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Single target calm
Example Messaging: You gesture at a sleazy lout.

It suddenly looks rather passive.
Roundtime: 2 sec.

Contest Type: charm / willpower
Devices/Tattoos: Shiny blue xibaryl runestone

Notes

  • Calms target
  • All calmed creatures of the same type can be simultaneously COMMANDed if the metaspell Hypnotize is known.