Granite gargoyle: Difference between revisions
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==In Depth== |
==In Depth== |
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(Nov 2014) |
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Defence: (parry/shield/evasion) stopped training at 127 |
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Armor: stopped training at 124 |
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Weapons: (melee) stopped training at 104 |
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TM & Debil: stopped training at 129 |
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Skinning: (arrange all) still training at 146 |
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Tactics: Still training at 158 |
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Lockpicking: Using mainly "quick" at 133 |
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Defenses hard cap around 154<br /> |
Defenses hard cap around 154<br /> |
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Stealth starts to slow down around 157, and hard caps at 182 ranks. |
Stealth starts to slow down around 157, and hard caps at 182 ranks. |
Revision as of 05:45, 13 November 2014
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Description
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.
In Depth
(Nov 2014)
Defence: (parry/shield/evasion) stopped training at 127 Armor: stopped training at 124 Weapons: (melee) stopped training at 104 TM & Debil: stopped training at 129 Skinning: (arrange all) still training at 146 Tactics: Still training at 158 Lockpicking: Using mainly "quick" at 133
Defenses hard cap around 154
Stealth starts to slow down around 157, and hard caps at 182 ranks.
Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.
Special Attacks
Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.
Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind!
Box Details
I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis)
Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Construct creatures
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Shard creatures
- Crossing creatures
- Bestiary
- Zoluren creatures
- Ilithi creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Gargoyle