Zoluren Wagon and Carriage: Difference between revisions
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==From the Original Post by GameMaster Zadraes== |
==From the Original Post by GameMaster Zadraes== |
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A new wagon and carriage have been added that will travel between Crossing's NE gate and the Riverhaven ferry docks. These are intended to help newer players who don't yet have a sense of geography (or travel scripts). As such, it's free for characters up to (and including) level 15. There's a level-based fee of 25 coppers per level above 15. The currency required is based on where the transport is -- Kronars when outside Crossing's gate and Lirums when at the ferry dock. |
A new wagon and carriage have been added that will travel between Crossing's NE gate and the Riverhaven ferry docks. These are intended to help newer players who don't yet have a sense of geography (or travel scripts). As such, it's free for characters up to (and including) level 15. There's a level-based fee of 25 coppers per level above 15. The currency required is based on where the transport is -- Kronars when outside Crossing's gate and Lirums when at the ferry dock. |
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==Travel Time== |
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==Announcement== |
==Announcement== |
Latest revision as of 21:11, 24 January 2014
Players wishing to travel safely through the northern wilds of Zoluren would do well to make use of the wonderful caravan and wagon which travel from the city of Crossings to the North Road Docks. This service is provided free of charge for players who are of a low circle within the guild, but for those who are not, the price scales based on however many circles you do have.
This allows players to bypass any dangers which might be on the road currently and also allows those without the proper skills to pass obstacles far sooner than if they were traveling by their own power. In times of invasion, the ability to bypass troops of invaders is priceless to those who are unable to defend themselves.
From the Original Post by GameMaster Zadraes
A new wagon and carriage have been added that will travel between Crossing's NE gate and the Riverhaven ferry docks. These are intended to help newer players who don't yet have a sense of geography (or travel scripts). As such, it's free for characters up to (and including) level 15. There's a level-based fee of 25 coppers per level above 15. The currency required is based on where the transport is -- Kronars when outside Crossing's gate and Lirums when at the ferry dock.
Travel Time
Announcement
Wagon
The mule-drawn wagon's driver pulls on his reigns, slowing it to a complete stop. He slowly assists his passengers off and begins scanning the crowd for more.
The Dwarven driver says, "I'm leaving shortly, returning to the ferry to Riverhaven. If you would like to accompany me for a safe trip there, just join me." The Dwarven driver smiles.
[JOIN MULE-DRAWN WAGON before it leaves if you would like to go to the ferry to Riverhaven.]
Carriage
The horse-drawn carriage's driver pulls on his reigns, slowing it to a complete stop. He slowly assists his passengers off and begins scanning the crowd for more.
The Human driver says, "I'm leaving shortly, returning to the ferry to Riverhaven. If you would like to accompany me for a safe trip there, just join me." The Human driver smiles.
[JOIN HORSE-DRAWN CARRIAGE before it leaves if you would like to go to the ferry to Riverhaven.]
Interior
Wagon
[A Sturdy Wagon]
Thick wooden supports rise up from the bed of the wagon along its edges, providing a sturdy fence to keep youngsters, the shorter races and sacks of goods being transported from falling overboard. The only decoration is a crudely dyed canopy overheard that provides minimal protection against the elements. The open sides allow for an excellent view of the surroundings as the wagon comes and goes. You also see some wobbly steps.
Obvious exits: none.
Carriage
[An Enclosed Carriage]
Luxurious silk pillows adorn the plush red seats placed on either side of the enclosed space. The lack of visible dirt, dust or grime reflects the great care given to maintaining the carriage's interior. Windows on either side and out the back allow a modest view of the surroundings. You also see some wobbly steps.
Obvious exits: none.