Cage of Light (2.0): Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(New page: {{spell |name=Cage of Light |abbrev=COL |prereqs=Focus Moonbeam |minprep= |castcap= |validtarget= |desc=Cage of Light weaves the light-fire of the moons into a protective barrier aroun...)
 
No edit summary
Line 3: Line 3:
|abbrev=COL
|abbrev=COL
|prereqs=[[Focus Moonbeam]]
|prereqs=[[Focus Moonbeam]]
|minprep=
|minprep=10
|castcap=
|castcap=43
|validtarget=
|validtarget=Self
|desc=Cage of Light weaves the light-fire of the moons into a protective barrier around its caster. Though it appears as a cage, the barrier moves effortlessly with the magician, weightless and unhindering.
|desc=Cage of Light weaves the light-fire of the moons into a protective barrier around its caster. Though it appears as a cage, the barrier moves effortlessly with the magician, weightless and unhindering.


This spell reduces the amount of injury the magician suffers from kinetic force and conventional weaponry. It can completely hedge out minor supernatural and elemental sources of injury, but any physical force behind the attack must still be accounted for: it may nullify the fiery enchantment of a sword, but the swing itself can only be reduced. It may squelch the dire holiness of a weak [[Fist of Faenella]], but the kinetic force that propels it must be endured.
This spell reduces the amount of injury the magician suffers from kinetic force and conventional weaponry. It can completely hedge out minor supernatural and elemental sources of injury, but any physical force behind the attack must still be accounted for: it may nullify the fiery enchantment of a sword, but the swing itself can only be reduced. It may squelch the dire holiness of a weak [[Fist of Faenella]], but the kinetic force that propels it must be endured.
|messaging=
|messaging='''Xibar:'''<br>

'''Yavash:'''<br>With a dull roar, flares of blazing crimson light explode into being and swirl around you, covering you in a protective cage of pulsing celestial fire.

'''Katamba:'''<br>With a barely perceptible screech, nearby shadows thicken and ooze toward you, covering you in a protective cage of shadows made of thin, crazed lines.
|guild=Moon Mage
|guild=Moon Mage
|spellbook=Transduction
|spellbook=Transduction
|spelltype=Defensive
|magictype=Lunar
|target=no
|spelltype=
|held=no
|scroll=no
|planned=no
}}
}}
==Notes==
*[[Celestial Compact|Celestians]] have a sect affinity to this spell and can cast it using less mana.

*Against conventional forms of damage (Pierce, Slice, Impact), the spell will reduce the incoming damage by a percentage determined by the potency of the spell. In a sense, it works very much like additional Protection on your armor.

*Against elemental forms of damage (Fire, Cold, Electric, as well as "holy fire" and "lunar energy,"), in addition to Protection there is also an Absorption analog. If the damage is sufficiently low, it will be removed completely.

===Potency===
In the grand scheme of damage reducing spells, at a capped cast:
*More potent than [[MPP]] against living.
*Less potent than MPP against undead.
*About on par with [[Scream Defiance]] against elemental attacks.
*Less potent than Scream Defiance against conventional attacks.

===Absorption===
* The elemental damage needs to be very low to trigger absorption. This will not be triggered if an at-level Warrior Mage decides to introduce you to his [[Fire Ball]]. The absorption layer is meant to protect you from being nibbled to death by weak attacks, and to provide protection against attacks where elemental damage is a secondary effect, such as an enchanted sword.

* Very few attacks in the game are purely elemental. For example, Fire Ball is a mixture of both Impact and Fire damage. It is entirely possible for Cage of Light to provide absorption against the elemental portion of an attack but leave you the conventional damage to deal with.

* Even if the elemental damage does not trigger the Absorption layer, it will still go through the Protection layer.

Revision as of 01:19, 28 January 2008


Mm thumb.jpgMoon Mage Guild


Cage of Light
Abbreviation: COL
Prerequisites: Focus Moonbeam
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 10 / 43
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Cage of Light weaves the light-fire of the moons into a protective barrier around its caster. Though it appears as a cage, the barrier moves effortlessly with the magician, weightless and unhindering.

This spell reduces the amount of injury the magician suffers from kinetic force and conventional weaponry. It can completely hedge out minor supernatural and elemental sources of injury, but any physical force behind the attack must still be accounted for: it may nullify the fiery enchantment of a sword, but the swing itself can only be reduced. It may squelch the dire holiness of a weak Fist of Faenella, but the kinetic force that propels it must be endured.

Effect: Unknown
Example Messaging: Xibar:

Yavash:
With a dull roar, flares of blazing crimson light explode into being and swirl around you, covering you in a protective cage of pulsing celestial fire.

Katamba:
With a barely perceptible screech, nearby shadows thicken and ooze toward you, covering you in a protective cage of shadows made of thin, crazed lines.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Celestians have a sect affinity to this spell and can cast it using less mana.
  • Against conventional forms of damage (Pierce, Slice, Impact), the spell will reduce the incoming damage by a percentage determined by the potency of the spell. In a sense, it works very much like additional Protection on your armor.
  • Against elemental forms of damage (Fire, Cold, Electric, as well as "holy fire" and "lunar energy,"), in addition to Protection there is also an Absorption analog. If the damage is sufficiently low, it will be removed completely.

Potency

In the grand scheme of damage reducing spells, at a capped cast:

  • More potent than MPP against living.
  • Less potent than MPP against undead.
  • About on par with Scream Defiance against elemental attacks.
  • Less potent than Scream Defiance against conventional attacks.

Absorption

  • The elemental damage needs to be very low to trigger absorption. This will not be triggered if an at-level Warrior Mage decides to introduce you to his Fire Ball. The absorption layer is meant to protect you from being nibbled to death by weak attacks, and to provide protection against attacks where elemental damage is a secondary effect, such as an enchanted sword.
  • Very few attacks in the game are purely elemental. For example, Fire Ball is a mixture of both Impact and Fire damage. It is entirely possible for Cage of Light to provide absorption against the elemental portion of an attack but leave you the conventional damage to deal with.
  • Even if the elemental damage does not trigger the Absorption layer, it will still go through the Protection layer.