Anther's Call: Difference between revisions
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m (moved Anther's Call 3.0 to Anther's Call) |
m (moved Anther's Call to Anther's Call 3.0 over redirect: moving to make room for recovery) |
(No difference)
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Revision as of 17:08, 22 January 2013
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Abbreviation: | ANC | |
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Prerequisites: | Stone Strike or Elementalism | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | PC, creatures | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The spell titled Anther's Call was created by Imperial mages during the time of the Seven-Star Empire. They named the spell in honor of the famed Earth mage Anther to bridge the ideological rift between members of the Imperial College of Magic and those clan-structured Warrior Mages who remained loyal to the Grovekeepers. This spell calls forth a number of grasping hands fashioned from the earth or stone beneath the victim's feet which attempt to hold the target fast and immobile. It was widely used by Imperial mages to capture dissidents without inflicting physical harm. | |
Effect: | Unknown | |
Example Messaging: | You gesture at a cougar. A low, pure note chimes from the ground below. The hands release their grip on a cougar and fall to the ground, reverting to piles of earth that slowly crumble away. | |
Devices/Tattoos: | No devices or tattoos documented. |