Arc Light: Difference between revisions

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|deftype=reflexes
|deftype=reflexes
|diff=advanced
|diff=advanced
|source=standard
|source=scroll
|type=debilitation
|type=debilitation
|ctype=battle
|ctype=battle

Revision as of 00:54, 2 June 2014


Wm thumb.jpgWarrior Mage Guild


Arc Light
Abbreviation: AL
Prerequisites: Gar Zeng or Elementalism
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: advanced
Prep (min/max): 15 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which may stun the target and cause minor head damage. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Causes a small stun, that cannot be stacked by repeat castings.
Example Messaging: You gesture at a golden jackal.

The bright flash disorients the golden jackal. Roundtime: 2 sec.

Contest Type: magic / reflexes
Devices/Tattoos: Gold-filled calavarite wristlet, Inscribed calavarite brooch, Item:Gold-filled calavarite wristlet, Item:Inscribed calavarite brooch, Item:Shining calavarite runestone, Shining calavarite runestone