Necrotic Reconstruction: Difference between revisions
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
|minprep=14 |
|minprep=14 |
||
|castcap=99 |
|castcap=99 |
||
|minskill=80 |
|||
|validtarget=[[Call from Beyond]] Zombie |
|||
|maxskill=780 |
|||
|validtarget=Special |
|||
|guild=Necromancer |
|guild=Necromancer |
||
|spellbook=Animation |
|spellbook=Animation |
Revision as of 03:26, 8 July 2014
|
Abbreviation: | NR | |
---|---|---|
Prerequisites: | Quicken the Earth | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | advanced | |
Prep (min/max): | 14 / 99 | |
Skill Range (min/max): | 80 / 780 | |
Valid Spell Target: | Special | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | A staple tool of apprentice and master reanimators alike, Necrotic Reconstruction provides instantaneous mending to a servant that has not yet outgrown its usefulness. The false healing operates by bolstering the Unlife within forms, which in turn flares to defy any mundane wounds present. Curiously, the spell does affect non-undead creations of Animation magic, albeit with less potency. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Heals corpses or zombies | |
Example Messaging: | 3rd person:
<Necromancer> pokes the corpse of a striped badger. 1st person: | |
Devices/Tattoos: | No devices or tattoos documented. |
CAST will default to last corpse PERFORM ARISE was performed on, or Zombie.