Zephyr: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
Line 1: Line 1:
{{spell
{{Spell
|name=Zephyr
|name=Zephyr
|abbrev=ZE
|prereqs=None
|minprep=5
|minprep=5
|castcap=50
|castcap=50
|abbrev=ZE
|validtarget=Self
|validtarget=Self
|desc=The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of gas, poison, and ash clouds.
|messaging=
You gesture.
A faint warm breeze begins to stir.
|guild=Warrior Mage
|guild=Warrior Mage
|spellbook=Air Manipulation
|spellbook=Air Manipulation
|prereqs=None
|magictype=Elemental
|desc=The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of gas, poison, and ash clouds.
|messaging=You gesture.
A faint warm breeze begins to stir.
|spelltype=Utility
|spelltype=Utility
|spelltype2=Area of Effect
|tier=first
|planned=No
|scroll=No
|target=No
|held=No
|magictype=Elemental
}}
}}
==Notes==
==Notes==
* '''Zephyr''' can be invoked from imnera [[runestones]].
* '''Zephyr''' can be invoked from imnera [[runestones]].
*Can be cast indoors with higher casts.
* Can be cast indoors with higher casts.
* If strong enough can overpower and remove Rising Mists, Fire rain, and poison gas clouds from a room.
* If strong enough can overpower and remove [[Rising Mists]], [[Fire Rain]], and poison gas clouds from a room.
* With the release of the [[:Category:Analogous_Patterns_Spellbook|Analogous Patterns Spellbook]], this spell can now be chosen at 1st circle.
* With the release of the [[:Category:Analogous_Patterns_Spellbook|Analogous Patterns Spellbook]], this spell can now be chosen at 1st circle.

[[Category:Area of Effect Spells]]
[[Category:First Tier Spells]]

Revision as of 23:23, 12 April 2009


Wm thumb.jpgWarrior Mage Guild


Zephyr
Abbreviation: ZE
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 5 / 50
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Zephyr spell raises a light refreshing breeze which helps improve fatigue recovery for all in the area. With enough power, it will also clear away some types of gas, poison, and ash clouds.
Effect: Unknown
Example Messaging: You gesture.

A faint warm breeze begins to stir.

Devices/Tattoos: Carved sandalwood fan, Circular fan with a wooden handle inlaid with sky-blue imnera, Delicate onyx imnera anklet, Faded rose silk fan, Imnera wind sprite necklace, Item:Carved sandalwood fan, Item:Circular fan with a wooden handle inlaid with sky-blue imnera, Item:Delicate onyx imnera anklet, Item:Faded rose silk fan, Item:Imnera wind sprite necklace, Item:Silver-tipped gryphon feather decorated with intricate scrollwork, Item:Sky-blue imnera runestone, Sky-blue imnera runestone

Notes