Crag: Difference between revisions

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|Province = Ilithi
|Province = Ilithi
|City = Shard
|City = Shard
|MapList = *{{rmap|64c | Darkmist Moor}}
|MapList = *{{rmap|64c | Darkmist Moor (64c)}}
|Skin Name =
|Skin Name =
|Skin Type =
|Skin Type =

Revision as of 07:20, 18 October 2009


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special attack capability, Infobox entry on Body Type (Alt), Infobox entry on Body Size, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap
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Crag
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 160?"?" can not be assigned to a declared number type with value 160. to 185?"?" can not be assigned to a declared number type with value 185.
Skinnable No
Has Coins No
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 


Description

The birch crag appears to be a large withered tree, twisted into the vague tortured shape of a man. Two large foot-like roots hold it upright, while several massive networks of branches form its arms, ending in formidable claws. It glowers at you, sweeping its wooden claws through the air menacingly. This being would tower a few feet above even the tallest Gor Tog.

In Depth

Types

The crags come in many different types of wood (yew, birch, sanrisi, ironwood, etc), but don't seem to be any different from each other.

Tendrils

When at melee with a crag a writhing root tendril can surface and begin attacking. If you retreat hide or kill the crag then tendril will burrow back underground. When you kill one tendril a new one will surface. The tendril carry no loot or weapons and can not be skinned.

A writhing root tendril bursts up from the ground behind you, lashing about violently!
A writhing root tendril wriggles rapidly back into the earth below.

Spawning

Crags do not operate under standard spawning mechanics, instead it is a byproduct of a Glistening Scythewing Larvae metamorphosing into a Dusky Scythewing Moths. Once a Moth emerges from its cocoon, the tree it was attached to will turn into a Crag in 230 seconds.