Heavy Crossbow skill: Difference between revisions

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Line 18: Line 18:


Third Reduction:
Third Reduction:
*60 [[Strength]]
*61 [[Strength]]
*[[Strength]] + [[Agility]] = 110
*[[Strength]] + [[Agility]] = 110
*501 ranks
*501 ranks
Line 25: Line 25:


First Reduction:
First Reduction:
*25 [[Strength]]
*26 [[Strength]]
*[[Strength]] + [[Agility]] = 40
*[[Strength]] + [[Agility]] = 40
*151 ranks
*151 ranks


Second Reduction:
Second Reduction:
*35 [[Strength]]
*36 [[Strength]]
*[[Strength]] + [[Agility]] = 60
*[[Strength]] + [[Agility]] = 60
*251 ranks
*251 ranks


Third Reduction:
Third Reduction:
*45 [[Strength]]
*46 [[Strength]]
*[[Strength]] + [[Agility]] = 80
*[[Strength]] + [[Agility]] = 80
*351 ranks
*351 ranks


Fourth Reduction:
Fourth Reduction:
*55 [[Strength]]
*56 [[Strength]]
*[[Strength]] + [[Agility]] = 100
*[[Strength]] + [[Agility]] = 100
*451 ranks
*451 ranks

Revision as of 14:34, 14 October 2009

General Information

A heavy crossbow is the slowest class of bow in Dragonrealms. With high enough stats, a character can slightly reduce the hefty roundtime associated with loading a heavy crossbow. Since strength is the most significant stat for reducing load time, the heavy crossbow is sometimes favored over the light crossbow for stronger characters.

There are two types of heavy crossbow: arbalest and non-arbalest types. The non-arbalest types are just like longer loading, harder hitting versions of the light crossbow, but require an open hand to load and aim. These can be loaded ahead of time and worn on the shoulder. A arbalest type heavy crossbow has load times between 18 and 21 seconds and can be loaded and fired while the off hand is full, but can not be worn on the shoulder.

Load time reductions

Non-arbalest type

First Reduction:

Second Reduction:

Third Reduction:

arbalest type

First Reduction:

Second Reduction:

Third Reduction:

Fourth Reduction:

Notable Weapons

Guild-Specific Abilities

  • Rangers and Thieves can SNIPE with any bow-type ranged weapon, allowing them to attack while remaining hidden. Requirements: 40th circle.