Weaponsmithing discipline: Difference between revisions

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Weaponsmithing will be a discipline of the [[Forging skill]] after the mech split.
Weaponsmithing will be a discipline of the [[Forging skill]] after the mech split. There are place to practice it at the [[Riverhaven Forging Society]] and [[Crossing Forging Society]], as well as a new forge in Shard.


==Basics==
[[Weaponsmithing Techniques]]
The procedure is identical to metal shaping in blacksmithing, but with an additional step of polishing on a grinding wheel.


==Techniques==
[[Weaponsmithing Products]]
see [[Weaponsmithing Techniques]]
Techniques are required to do somethings in the discipline, such as honing, tempering, and balancing.

==Products==
see [[Weaponsmithing Products]]

==Weapon Enhancements==
===Honing===
Honing requires a grindstone, a [[wire brush]], and some [[oil]].
Honing a finished weapon will reduce it's weight.
*Note: a weapon can be honed or balanced, but not both!

===Tempering===
Tempering requires an anvil and [[tongs]].


===Balancing===
Balancing is an identical process to honing, but it will increase a weapon's balance in exchange for some damage.
*Note: a weapon can be honed or balanced, but not both!


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Revision as of 12:25, 3 July 2011

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Weaponsmithing will be a discipline of the Forging skill after the mech split. There are place to practice it at the Riverhaven Forging Society and Crossing Forging Society, as well as a new forge in Shard.

Basics

The procedure is identical to metal shaping in blacksmithing, but with an additional step of polishing on a grinding wheel.

Techniques

see Weaponsmithing Techniques Techniques are required to do somethings in the discipline, such as honing, tempering, and balancing.

Products

see Weaponsmithing Products

Weapon Enhancements

Honing

Honing requires a grindstone, a wire brush, and some oil. Honing a finished weapon will reduce it's weight.

  • Note: a weapon can be honed or balanced, but not both!

Tempering

Tempering requires an anvil and tongs.


Balancing

Balancing is an identical process to honing, but it will increase a weapon's balance in exchange for some damage.

  • Note: a weapon can be honed or balanced, but not both!


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