Health-Walk Leth (script): Difference between revisions
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==Changelog== |
==Changelog== |
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*'''08/27/2011''': Fixed a problem that caused the script to hang on appraisal training. |
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*'''08/05/2011''': Fixed avenger-related bug. |
*'''08/05/2011''': Fixed avenger-related bug. |
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*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
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==Script== |
==Script== |
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<pre> |
<pre>put #clear main |
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setvariable gs avenger |
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put #class arrive off |
put #class arrive off |
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put #class combat off |
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put #class rp on |
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put avoid !drag |
put avoid !drag |
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Line 60: | Line 64: | ||
pause |
pause |
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put #mapper load Map61_Leth_Deriel |
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put look |
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action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) |
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goto PERC1 |
goto PERC1 |
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COMP: |
COMP: |
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if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
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if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
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put get my compendium |
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waitforre o |
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put turn my compendium |
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waitforre o |
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put study my compendium |
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wait |
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pause .2 |
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goto HPERC |
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MAGIC: |
MAGIC: |
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if ($mana < 85) then goto APPRAISE |
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else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
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if ("$righthandnoun" = "compendium") then put stow my compendium |
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send stop hum |
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waitforre ^You stop|^In the name |
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put prep GS |
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wait |
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put charge my $cambrinth 11 |
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waitfor Roundtime |
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pause .1 |
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pause .1 |
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put focus my $cambrinth |
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gs1: |
gs1: |
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pause 2 |
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match gs2 not understanding your question. |
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match castgs1 ^With a sad look |
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put ask %gs for leave |
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castgs1: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs2: |
gs2: |
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pause 2 |
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match gs3 not understanding your question. |
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match castgs2 ^With a sad look |
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put ask second %gs for leave |
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castgs2: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs3: |
gs3: |
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pause 2 |
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match gs1 not understanding your question. |
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match castgs3 ^With a sad look |
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put ask second %gs for leave |
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castgs3: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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APPRAISE: |
APPRAISE: |
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if ($Appraisal.LearningRate >= 34) then goto FORAGE |
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if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in |
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APPRAISE2: |
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send appraise %gs quick |
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wait |
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pause |
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return |
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goto HPERC |
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FORAGE: |
FORAGE: |
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if ($Perception.LearningRate >= 34) then goto OTHER |
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send collect torn cloth |
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wait |
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pause |
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send collect torn cloth |
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wait |
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pause |
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KICK: |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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goto HPERC |
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OTHER: |
OTHER: |
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pause 5 |
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goto HPERC |
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HPERC: |
HPERC: |
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pause .5 |
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match %s You're not ready to do that again, yet. |
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match RETURN You close your eyes, drawing all your thoughts inward, |
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put perceive health |
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matchwait |
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PHMOVE: |
PHMOVE: |
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pause .5 |
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put #mapper walk %ROOMID |
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waitfor %ROOMDESC |
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pause .5 |
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return |
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RETURN: |
RETURN: |
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pause .5 |
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return |
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PERC1: |
PERC1: |
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save |
save FORAGE |
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var ROOMID 165 |
var ROOMID 165 |
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var ROOMDESC Madame Orris' Perfumerie, Salon |
var ROOMDESC Madame Orris' Perfumerie, Salon |
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Line 185: | Line 189: | ||
PERC2: |
PERC2: |
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save |
save COMP |
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var ROOMID 186 |
var ROOMID 186 |
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var ROOMDESC Arthianna's Clinic, Healing Tent |
var ROOMDESC Arthianna's Clinic, Healing Tent |
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Line 192: | Line 196: | ||
PERC3: |
PERC3: |
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save |
save MAGIC |
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var ROOMID 157 |
var ROOMID 157 |
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var ROOMDESC Khushi's, Back Room |
var ROOMDESC Khushi's, Back Room |
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Line 199: | Line 203: | ||
PERC4: |
PERC4: |
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save |
save APPRAISE |
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var ROOMID 170 |
var ROOMID 170 |
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var ROOMDESC Ongadine's Garb and Gear, Showroom |
var ROOMDESC Ongadine's Garb and Gear, Showroom |
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Line 206: | Line 210: | ||
PERC5: |
PERC5: |
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save |
save FORAGE |
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var ROOMID 146 |
var ROOMID 146 |
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var ROOMDESC Reena's Rainbow, Salesroom |
var ROOMDESC Reena's Rainbow, Salesroom |
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Line 213: | Line 217: | ||
PERC6: |
PERC6: |
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save |
save COMP |
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var ROOMID 148 |
var ROOMID 148 |
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var ROOMDESC Dove's Delightful Dwellings |
var ROOMDESC Dove's Delightful Dwellings |
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Line 220: | Line 224: | ||
PERC7: |
PERC7: |
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save |
save MAGIC |
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var ROOMID 151 |
var ROOMID 151 |
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var ROOMDESC Sinjian's Bardic Requisites, Sales Room |
var ROOMDESC Sinjian's Bardic Requisites, Sales Room |
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Line 227: | Line 231: | ||
PERC8: |
PERC8: |
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save |
save APPRAISE |
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var ROOMID 154 |
var ROOMID 154 |
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var ROOMDESC Blanca's Basketry and Wickerworks, Showroom |
var ROOMDESC Blanca's Basketry and Wickerworks, Showroom |
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Line 234: | Line 238: | ||
PERC9: |
PERC9: |
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save |
save FORAGE |
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var ROOMID 156 |
var ROOMID 156 |
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var ROOMDESC Leth Deriel, Wooden Shack |
var ROOMDESC Leth Deriel, Wooden Shack |
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Line 241: | Line 245: | ||
PERC10: |
PERC10: |
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save |
save COMP |
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var ROOMID 160 |
var ROOMID 160 |
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var ROOMDESC Huyelm's Trueflight Bow and Arrow Shop, Salesroom |
var ROOMDESC Huyelm's Trueflight Bow and Arrow Shop, Salesroom |
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Line 248: | Line 252: | ||
PERC11: |
PERC11: |
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save |
save MAGIC |
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var ROOMID 162 |
var ROOMID 162 |
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var ROOMDESC Morikai's, Salesroom |
var ROOMDESC Morikai's, Salesroom |
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Line 259: | Line 263: | ||
skill.check: |
skill.check: |
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if $Empathy.LearningRate > 33 then |
if $Empathy.LearningRate > 33 then |
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goto end |
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else |
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return |
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end: |
end: |
Revision as of 22:42, 27 August 2011
Health-Walk Leth (script) | |
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Category | training |
Front-end | Genie |
Author | Isharon |
Run this script anywhere in Leth Deriel to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband} #var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum} #trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 08/27/2011: Fixed a problem that caused the script to hang on appraisal training.
- 08/05/2011: Fixed avenger-related bug.
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
put #clear main setvariable gs avenger put #class arrive off put #class combat off put #class rp on put avoid !drag waitforre ^You're now avoiding put avoid !hold waitforre ^You're now avoiding put avoid !join waitforre ^You're now avoiding send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what send hum $hum waitforre ^You .+ hum|^You are already performing something send open my compendium pause put #mapper load Map61_Leth_Deriel put look action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) goto PERC1 COMP: if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth put get my compendium waitforre o put turn my compendium waitforre o put study my compendium wait pause .2 goto HPERC MAGIC: if ($mana < 85) then goto APPRAISE else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP if ("$righthandnoun" = "compendium") then put stow my compendium send stop hum waitforre ^You stop|^In the name put prep GS wait put charge my $cambrinth 11 waitfor Roundtime pause .1 pause .1 put focus my $cambrinth gs1: pause 2 match gs2 not understanding your question. match castgs1 ^With a sad look put ask %gs for leave castgs1: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC gs2: pause 2 match gs3 not understanding your question. match castgs2 ^With a sad look put ask second %gs for leave castgs2: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC gs3: pause 2 match gs1 not understanding your question. match castgs3 ^With a sad look put ask second %gs for leave castgs3: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC APPRAISE: if ($Appraisal.LearningRate >= 34) then goto FORAGE if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in APPRAISE2: send appraise %gs quick wait pause return goto HPERC FORAGE: if ($Perception.LearningRate >= 34) then goto OTHER send collect torn cloth wait pause send collect torn cloth wait pause KICK: send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to goto HPERC OTHER: pause 5 goto HPERC HPERC: pause .5 match %s You're not ready to do that again, yet. match RETURN You close your eyes, drawing all your thoughts inward, put perceive health matchwait PHMOVE: pause .5 put #mapper walk %ROOMID waitfor %ROOMDESC pause .5 return RETURN: pause .5 return PERC1: save FORAGE var ROOMID 165 var ROOMDESC Madame Orris' Perfumerie, Salon gosub PHMOVE gosub HPERC PERC2: save COMP var ROOMID 186 var ROOMDESC Arthianna's Clinic, Healing Tent gosub PHMOVE gosub HPERC PERC3: save MAGIC var ROOMID 157 var ROOMDESC Khushi's, Back Room gosub PHMOVE gosub HPERC PERC4: save APPRAISE var ROOMID 170 var ROOMDESC Ongadine's Garb and Gear, Showroom gosub PHMOVE gosub HPERC PERC5: save FORAGE var ROOMID 146 var ROOMDESC Reena's Rainbow, Salesroom gosub PHMOVE gosub HPERC PERC6: save COMP var ROOMID 148 var ROOMDESC Dove's Delightful Dwellings gosub PHMOVE gosub HPERC PERC7: save MAGIC var ROOMID 151 var ROOMDESC Sinjian's Bardic Requisites, Sales Room gosub PHMOVE gosub HPERC PERC8: save APPRAISE var ROOMID 154 var ROOMDESC Blanca's Basketry and Wickerworks, Showroom gosub PHMOVE gosub HPERC PERC9: save FORAGE var ROOMID 156 var ROOMDESC Leth Deriel, Wooden Shack gosub PHMOVE gosub HPERC PERC10: save COMP var ROOMID 160 var ROOMDESC Huyelm's Trueflight Bow and Arrow Shop, Salesroom gosub PHMOVE gosub HPERC PERC11: save MAGIC var ROOMID 162 var ROOMDESC Morikai's, Salesroom gosub PHMOVE gosub HPERC gosub skill.check goto PERC1 skill.check: if $Empathy.LearningRate > 33 then goto end else return end: send echo YOU ARE MIND LOCKED IN EMPATHY. put #class arrive on put avoid all waitforre ^All AVOID options cleared send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what send hum $hum