Health-Walk Leth (script): Difference between revisions
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==Changelog== |
==Changelog== |
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*'''08/27/2011''': Fixed a problem that caused the script to hang on appraisal training. |
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*'''08/05/2011''': Fixed avenger-related bug. |
*'''08/05/2011''': Fixed avenger-related bug. |
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*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
*'''03/30/2011''': The script will no longer hang if you fumble while humming. |
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| Line 30: | Line 31: | ||
==Script== |
==Script== |
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<pre> |
<pre>put #clear main |
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setvariable gs avenger |
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put #class arrive off |
put #class arrive off |
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put #class combat off |
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put #class rp on |
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put avoid !drag |
put avoid !drag |
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| Line 60: | Line 64: | ||
pause |
pause |
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put #mapper load Map61_Leth_Deriel |
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put look |
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action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) |
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goto PERC1 |
goto PERC1 |
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COMP: |
COMP: |
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if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC |
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if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth |
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put get my compendium |
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waitforre o |
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put turn my compendium |
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waitforre o |
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put study my compendium |
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wait |
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pause .2 |
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goto HPERC |
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MAGIC: |
MAGIC: |
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if ($mana < 85) then goto APPRAISE |
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else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
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if ("$righthandnoun" = "compendium") then put stow my compendium |
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send stop hum |
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waitforre ^You stop|^In the name |
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put prep GS |
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wait |
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put charge my $cambrinth 11 |
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waitfor Roundtime |
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pause .1 |
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pause .1 |
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put focus my $cambrinth |
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gs1: |
gs1: |
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pause 2 |
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match gs2 not understanding your question. |
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match castgs1 ^With a sad look |
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put ask %gs for leave |
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castgs1: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs2: |
gs2: |
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pause 2 |
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match gs3 not understanding your question. |
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match castgs2 ^With a sad look |
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put ask second %gs for leave |
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castgs2: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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gs3: |
gs3: |
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pause 2 |
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match gs1 not understanding your question. |
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match castgs3 ^With a sad look |
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put ask second %gs for leave |
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castgs3: |
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matchwait 1.5 |
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put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
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APPRAISE: |
APPRAISE: |
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if ($Appraisal.LearningRate >= 34) then goto FORAGE |
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if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in |
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APPRAISE2: |
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send appraise %gs quick |
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wait |
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pause |
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return |
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goto HPERC |
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FORAGE: |
FORAGE: |
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if ($Perception.LearningRate >= 34) then goto OTHER |
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send collect torn cloth |
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wait |
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pause |
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send collect torn cloth |
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wait |
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pause |
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KICK: |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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send kick pile |
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waitforre Assuming you mean a pile|^I could not find what you were referring to |
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goto HPERC |
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OTHER: |
OTHER: |
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pause 5 |
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goto HPERC |
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HPERC: |
HPERC: |
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pause .5 |
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match %s You're not ready to do that again, yet. |
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match RETURN You close your eyes, drawing all your thoughts inward, |
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put perceive health |
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matchwait |
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PHMOVE: |
PHMOVE: |
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pause .5 |
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put #mapper walk %ROOMID |
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waitfor %ROOMDESC |
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pause .5 |
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return |
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RETURN: |
RETURN: |
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pause .5 |
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return |
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PERC1: |
PERC1: |
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save |
save FORAGE |
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var ROOMID 165 |
var ROOMID 165 |
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var ROOMDESC Madame Orris' Perfumerie, Salon |
var ROOMDESC Madame Orris' Perfumerie, Salon |
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| Line 185: | Line 189: | ||
PERC2: |
PERC2: |
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save |
save COMP |
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var ROOMID 186 |
var ROOMID 186 |
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var ROOMDESC Arthianna's Clinic, Healing Tent |
var ROOMDESC Arthianna's Clinic, Healing Tent |
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| Line 192: | Line 196: | ||
PERC3: |
PERC3: |
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save |
save MAGIC |
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var ROOMID 157 |
var ROOMID 157 |
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var ROOMDESC Khushi's, Back Room |
var ROOMDESC Khushi's, Back Room |
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| Line 199: | Line 203: | ||
PERC4: |
PERC4: |
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save |
save APPRAISE |
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var ROOMID 170 |
var ROOMID 170 |
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var ROOMDESC Ongadine's Garb and Gear, Showroom |
var ROOMDESC Ongadine's Garb and Gear, Showroom |
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| Line 206: | Line 210: | ||
PERC5: |
PERC5: |
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save |
save FORAGE |
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var ROOMID 146 |
var ROOMID 146 |
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var ROOMDESC Reena's Rainbow, Salesroom |
var ROOMDESC Reena's Rainbow, Salesroom |
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| Line 213: | Line 217: | ||
PERC6: |
PERC6: |
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save |
save COMP |
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var ROOMID 148 |
var ROOMID 148 |
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var ROOMDESC Dove's Delightful Dwellings |
var ROOMDESC Dove's Delightful Dwellings |
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| Line 220: | Line 224: | ||
PERC7: |
PERC7: |
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save |
save MAGIC |
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var ROOMID 151 |
var ROOMID 151 |
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var ROOMDESC Sinjian's Bardic Requisites, Sales Room |
var ROOMDESC Sinjian's Bardic Requisites, Sales Room |
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| Line 227: | Line 231: | ||
PERC8: |
PERC8: |
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save |
save APPRAISE |
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var ROOMID 154 |
var ROOMID 154 |
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var ROOMDESC Blanca's Basketry and Wickerworks, Showroom |
var ROOMDESC Blanca's Basketry and Wickerworks, Showroom |
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| Line 234: | Line 238: | ||
PERC9: |
PERC9: |
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save |
save FORAGE |
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var ROOMID 156 |
var ROOMID 156 |
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var ROOMDESC Leth Deriel, Wooden Shack |
var ROOMDESC Leth Deriel, Wooden Shack |
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| Line 241: | Line 245: | ||
PERC10: |
PERC10: |
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save |
save COMP |
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var ROOMID 160 |
var ROOMID 160 |
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var ROOMDESC Huyelm's Trueflight Bow and Arrow Shop, Salesroom |
var ROOMDESC Huyelm's Trueflight Bow and Arrow Shop, Salesroom |
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| Line 248: | Line 252: | ||
PERC11: |
PERC11: |
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save |
save MAGIC |
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var ROOMID 162 |
var ROOMID 162 |
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var ROOMDESC Morikai's, Salesroom |
var ROOMDESC Morikai's, Salesroom |
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| Line 259: | Line 263: | ||
skill.check: |
skill.check: |
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if $Empathy.LearningRate > 33 then |
if $Empathy.LearningRate > 33 then |
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goto end |
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else |
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return |
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end: |
end: |
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Revision as of 21:42, 27 August 2011
| Health-Walk Leth (script) | |
|---|---|
| Category | training |
| Front-end | Genie |
| Author | Isharon |
Run this script anywhere in Leth Deriel to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 08/27/2011: Fixed a problem that caused the script to hang on appraisal training.
- 08/05/2011: Fixed avenger-related bug.
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
put #clear main
setvariable gs avenger
put #class arrive off
put #class combat off
put #class rp on
put avoid !drag
waitforre ^You're now avoiding
put avoid !hold
waitforre ^You're now avoiding
put avoid !join
waitforre ^You're now avoiding
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
send hum $hum
waitforre ^You .+ hum|^You are already performing something
send open my compendium
pause
put #mapper load Map61_Leth_Deriel
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
goto PERC1
COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my compendium
waitforre o
put turn my compendium
waitforre o
put study my compendium
wait
pause .2
goto HPERC
MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my compendium
send stop hum
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
put focus my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
send hum $hum
waitforre ^You .+ hum|^You are already performing something
goto HPERC
APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC
FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC
OTHER:
pause 5
goto HPERC
HPERC:
pause .5
match %s You're not ready to do that again, yet.
match RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait
PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return
RETURN:
pause .5
return
PERC1:
save FORAGE
var ROOMID 165
var ROOMDESC Madame Orris' Perfumerie, Salon
gosub PHMOVE
gosub HPERC
PERC2:
save COMP
var ROOMID 186
var ROOMDESC Arthianna's Clinic, Healing Tent
gosub PHMOVE
gosub HPERC
PERC3:
save MAGIC
var ROOMID 157
var ROOMDESC Khushi's, Back Room
gosub PHMOVE
gosub HPERC
PERC4:
save APPRAISE
var ROOMID 170
var ROOMDESC Ongadine's Garb and Gear, Showroom
gosub PHMOVE
gosub HPERC
PERC5:
save FORAGE
var ROOMID 146
var ROOMDESC Reena's Rainbow, Salesroom
gosub PHMOVE
gosub HPERC
PERC6:
save COMP
var ROOMID 148
var ROOMDESC Dove's Delightful Dwellings
gosub PHMOVE
gosub HPERC
PERC7:
save MAGIC
var ROOMID 151
var ROOMDESC Sinjian's Bardic Requisites, Sales Room
gosub PHMOVE
gosub HPERC
PERC8:
save APPRAISE
var ROOMID 154
var ROOMDESC Blanca's Basketry and Wickerworks, Showroom
gosub PHMOVE
gosub HPERC
PERC9:
save FORAGE
var ROOMID 156
var ROOMDESC Leth Deriel, Wooden Shack
gosub PHMOVE
gosub HPERC
PERC10:
save COMP
var ROOMID 160
var ROOMDESC Huyelm's Trueflight Bow and Arrow Shop, Salesroom
gosub PHMOVE
gosub HPERC
PERC11:
save MAGIC
var ROOMID 162
var ROOMDESC Morikai's, Salesroom
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1
skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return
end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
send hum $hum