Chain Armor skill: Difference between revisions
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New [[Skills 3.0|DR 3.0]] skill for the combination of the previous skills Light Chain and Heavy Chain. Actions which previously trained or were governed by one of these two skills now fall under Chain Armor instead. |
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The combination of the light chain and heavy chain armor skills. |
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===Light Chain=== |
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The standard in Elanthian defensive technology. High all around defenses, relatively low hindrances. Under 50 plat for a forged capped full set of chain armor. Even hiding penalties can be worked down at around 100 ranks. Probably not the best for stalking or stealing, but it can be done. Light chain is one of the better options as a primary armor for most guilds and is also a great choice choice in multi-armor setups. |
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===Heavy Chain=== |
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Heavy Chain armor has moderate protection and hindrance. It is widely available and comes in many pieces. It can be forged by players and is often used by [[Cleric]]s and in multi-armor setups. |
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{{Cat|Armor Skillset,Experience 3.0 Skills,Skills}} |
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Revision as of 10:12, 4 November 2012
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New DR 3.0 skill for the combination of the previous skills Light Chain and Heavy Chain. Actions which previously trained or were governed by one of these two skills now fall under Chain Armor instead.
See also Combat 3.0.
Light Chain
The standard in Elanthian defensive technology. High all around defenses, relatively low hindrances. Under 50 plat for a forged capped full set of chain armor. Even hiding penalties can be worked down at around 100 ranks. Probably not the best for stalking or stealing, but it can be done. Light chain is one of the better options as a primary armor for most guilds and is also a great choice choice in multi-armor setups.
Heavy Chain
Heavy Chain armor has moderate protection and hindrance. It is widely available and comes in many pieces. It can be forged by players and is often used by Clerics and in multi-armor setups.